title: Video game access, parental rules, and problem behavior: a study of boys with autism spectrum disorder.
abstract: Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to 18 years of age). Parents of these children reported on (1) whether they had specific rules regulating their child's video game use, (2) whether their child had in-room access to a variety of screen-based media devices (television, computer, and video game console), and (3) their child's oppositional behaviors. Multivariate regression models showed that in-room access to a video game console predicted oppositional behavior while controlling for in-room access to other media devices (computer and television) and relevant variables (e.g. average number of video game hours played per day). Additionally, the association between in-room access to a video game console and oppositional behavior was particularly large when parents reported no rules on their child's video game use. The current findings indicate that both access and parental rules regarding video games warrant future experimental and longitudinal research as they relate to problem behavior in boys with autism spectrum disorder.
authors.affiliation: University of Missouri, USA cre8f9@mail.missouri.edu.
authors.forename: Christopher R
authors.initials: CR
authors.lastname: Engelhardt
authors.affiliation: University of Missouri, USA.
authors.forename: Micah O
authors.initials: MO
authors.lastname: Mazurek
mesh_terms: D000293:Adolescent; D019958:Attention Deficit and Disruptive Behavior Disorders / Q000523:psychology*; D002648:Child; D002659:Child Development Disorders, Pervasive / Q000523:psychology*; D003201:Computers; D006801:Humans; D016014:Linear Models; D008297:Male; D016487:Parenting; D013690:Television; D013997:Time Factors; D018910:Video Games
keywords: autism; in-room media; oppositional behavior; video game rules; video games