title: Designing and using computer simulations in medical education and training: an introduction.
abstract: Computer-based technologies informed by the science of learning are becoming increasingly prevalent in education and training. For the Department of Defense (DoD), this presents a great potential advantage to the effective preparation of a new generation of technologically enabled service members. Military medicine has broad education and training challenges ranging from first aid and personal protective skills for every service member to specialized combat medic training; many of these challenges can be met with gaming and simulation technologies that this new generation has embraced. However, comprehensive use of medical games and simulation to augment expert mentorship is still limited to elite medical provider training programs, but can be expected to become broadly used in the training of first responders and allied health care providers. The purpose of this supplement is to review the use of computer games and simulation to teach and assess medical knowledge and skills. This review and other DoD research policy sources will form the basis for development of a research and development road map and guidelines for use of this technology in military medicine.
authors.affiliation: Telemedicine and Advanced Technology Research Center, U.S. Army Medical Research and Materiel Command, Fort Detrick, Maryland 21702.
authors.forename: Karl E
authors.initials: KE
authors.lastname: Friedl
authors.forename: Harold F
authors.initials: HF
authors.lastname: O'Neil
mesh_terms: D003198:Computer Simulation; D004501:Education, Medical / Q000379:methods*; D004521:Educational Measurement / Q000379:methods; D006801:Humans; D008887:Military Medicine / Q000193:education*; D014481:United States; D059030:United States Department of Defense; D018910:Video Games