title: [Internet and video games among students of Reunion Island in 2010: uses, misuses, perceptions and associated factors].
abstract: BACKGROUND
  Describe the uses of Internet and video games and quantify associated problematic uses.
  
  
  METHODS
  Information on student practices concerning the use of the Internet and video games was collected with a self-administered questionnaire. Problematic uses were identified with specific tools (Young criteria and Tejeiro criteria) and with self-evaluative questions. Information on life events with traumatic potential and use of psychoactive substances was also collected. Logistic regression models were applied to identify possible associated factors.
  
  
  RESULTS
  Based on a sample of 1119 subjects, this study showed that students in Reunion Island are very concerned by the uses of the Internet and video games (98% and 46% of respondents). The prevalence of problematic use of the Internet accounted for 6% of respondents. Problematic uses of video games involved 8% of students (18% of gamers). Young people seemed unaware of their problematic practices and were seeking informations. The public respondent was also characterized by vulnerable situations (traumatic events induring their lives, consumption of psychoactive substances). Significant associations (with no identified causality) were examined, in particular between problematic uses of Internet and video games, and life events with traumatic potential.
  
  
  CONCLUSIONS
  These first estimates of the prevalence of problematic use of Internet and video games on Reunion Island are important to promote locally collective awareness about these modern addictions. These results will be used to guide local actions of prevention and care, especially among younger generations. But it is necessary to conduct further work to better identify the factors associated with these problematic uses (determinants, comorbidities addictive…).
authors.affiliation: Observatoire régional de la santé (ORS), 12, rue Colbert, 97400 Saint-Denis, Réunion. Electronic address: mricquebourg@orsrun.net.
authors.forename: M
authors.initials: M
authors.lastname: Ricquebourg
authors.forename: C
authors.initials: C
authors.lastname: Bernède-Bauduin
authors.forename: D
authors.initials: D
authors.lastname: Mété
authors.forename: C
authors.initials: C
authors.lastname: Dafreville
authors.forename: I
authors.initials: I
authors.lastname: Stojcic
authors.forename: M
authors.initials: M
authors.lastname: Vauthier
authors.forename: M-C
authors.initials: MC
authors.lastname: Galland
mesh_terms: D000293:Adolescent; D000328:Adult; D016739:Behavior, Addictive / Q000453:epidemiology* / Q000209:etiology; D005260:Female; D007722:Health Knowledge, Attitudes, Practice; D006801:Humans; D020407:Internet / Q000706:statistics & numerical data*; D008297:Male; D010465:Perception; D017508:Reunion / Q000453:epidemiology; D012307:Risk Factors; D013334:Students / Q000523:psychology / Q000706:statistics & numerical data*; D011795:Surveys and Questionnaires; D018910:Video Games / Q000523:psychology / Q000706:statistics & numerical data*; D055815:Young Adult
keywords: Addiction; Addictive; Internet; Jeux vidéo; La Réunion; Prevalence; Prévalence; Reunion Island; Students; Video games; Étudiants