title: Depth-color fusion strategy for 3-D scene modeling with Kinect.
abstract: Low-cost depth cameras, such as Microsoft Kinect, have completely changed the world of human-computer interaction through controller-free gaming applications. Depth data provided by the Kinect sensor presents several noise-related problems that have to be tackled to improve the accuracy of the depth data, thus obtaining more reliable game control platforms and broadening its applicability. In this paper, we present a depth-color fusion strategy for 3-D modeling of indoor scenes with Kinect. Accurate depth and color models of the background elements are iteratively built, and used to detect moving objects in the scene. Kinect depth data is processed with an innovative adaptive joint-bilateral filter that efficiently combines depth and color by analyzing an edge-uncertainty map and the detected foreground regions. Results show that the proposed approach efficiently tackles main Kinect data problems: distance-dependent depth maps, spatial noise, and temporal random fluctuations are dramatically reduced; objects depth boundaries are refined, and nonmeasured depth pixels are interpolated. Moreover, a robust depth and color background model and accurate moving objects silhouette are generated.
authors.forename: Massimo
authors.initials: M
authors.lastname: Camplani
authors.forename: Tomas
authors.initials: T
authors.lastname: Mantecon
authors.forename: Luis
authors.initials: L
authors.lastname: Salgado
mesh_terms: D003116:Color; D003196:Computer Graphics; D003198:Computer Simulation; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008962:Models, Theoretical; D013382:Subtraction Technique; D014584:User-Computer Interface; D018910:Video Games