title: Selectively enhanced motion perception in core video gamers.
abstract: In this study we examined the effects of action video game play on performance for encoding global motion. There were no significant differences between video game player (VGP) and non-video game player (NVGP) performance for either translational or rotational motion. For radial motion, VGPs were significantly better than NVGPs at discriminating contracting, but not expanding, elements. We postulate that VGPs are selectively sensitive to radial contractions because, while this type of optic flow information is abundant in action video games, it is not encountered in abundance in the real world.
authors.affiliation: School of Psychology, College of Medicine, Biological Sciences and Psychology, University of Leicester, Leicester LE1 9HN, UK. ch190@le.ac.uk
authors.forename: Claire V
authors.initials: CV
authors.lastname: Hutchinson
authors.affiliation: School of Psychology, College of Medicine, Biological Sciences and Psychology, University of Leicester, Leicester LE1 9HN, UK.
authors.forename: Rachel
authors.initials: R
authors.lastname: Stocks
mesh_terms: D000293:Adolescent; D001288:Attention; D005260:Female; D006801:Humans; D008297:Male; D009039:Motion Perception; D057849:Optic Flow; D010364:Pattern Recognition, Visual; D011214:Practice, Psychological; D018910:Video Games / Q000523:psychology*; D055815:Young Adult