title: Corrigendum: Cognitive training with casual video games: points to consider.
authors.affiliation: Department of Psychology, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana Champaign Urbana, IL, USA.
authors.forename: Pauline L
authors.initials: PL
authors.lastname: Baniqued
authors.affiliation: Department of Psychology, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana Champaign Urbana, IL, USA.
authors.forename: Michael B
authors.initials: MB
authors.lastname: Kranz
authors.affiliation: Department of Psychology, University of Iowa Iowa City, IA, USA.
authors.forename: Michelle W
authors.initials: MW
authors.lastname: Voss
authors.affiliation: Brain Plasticity Institute San Francisco, CA, USA.
authors.forename: Hyunkyu
authors.initials: H
authors.lastname: Lee
authors.affiliation: Department of Psychology, Vanderbilt University Nashville, TN, USA.
authors.forename: Joshua D
authors.initials: JD
authors.lastname: Cosman
authors.affiliation: Digital Artefacts, LLC Iowa City, IA, USA.
authors.forename: Joan
authors.initials: J
authors.lastname: Severson
authors.affiliation: Department of Psychology, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana Champaign Urbana, IL, USA.
authors.forename: Arthur F
authors.initials: AF
authors.lastname: Kramer
keywords: attention; casual games; cognitive training; fluid intelligence; reasoning; transfer of training; video games; working memory