title: Development and use of an observation tool for active gaming and movement (OTAGM) to measure children's movement skill components during active video game play.
abstract: This article presents a direct observational tool for assessing children's body movements and movement skills during active video games. The Observation Tool of Active Gaming and Movement (OTGAM) was informed by the Test of Gross Motor Development-2. 18 elementary school children (12 boys, 6 girls; M age = 6.1 yr., SD = 0.9) were observed during Nintendo Wii game play. Using the OTAGM, researchers were able to capture and quantify the children's body movements and movement skills during active play of video games. Furthermore, the OTAGM captured specific components of object control skills: strike, throw, and roll. Game designers, health promotion practitioners, and researchers could use this information to enhance children's physical activity and movement skills.
authors.forename: Rita L
authors.initials: RL
authors.lastname: Rosa
authors.forename: Nicola D
authors.initials: ND
authors.lastname: Ridgers
authors.forename: Lisa M
authors.initials: LM
authors.lastname: Barnett
mesh_terms: D002648:Child; D002675:Child, Preschool; D004867:Equipment Design / Q000592:standards*; D005080:Exercise Test / Q000295:instrumentation / Q000379:methods*; D005260:Female; D006801:Humans; D008297:Male; D009048:Motor Skills / Q000502:physiology*; D010865:Pilot Projects; D018910:Video Games / Q000523:psychology*