title: Evidence-based guidelines for wise use of electronic games by children.
abstract: Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child-e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research.
authors.affiliation: a School of Physiotherapy , Curtin University , Perth , Australia.
authors.forename: Leon
authors.initials: L
authors.lastname: Straker
authors.forename: Rebecca
authors.initials: R
authors.lastname: Abbott
authors.forename: Rachel
authors.initials: R
authors.lastname: Collins
authors.forename: Amity
authors.initials: A
authors.lastname: Campbell
mesh_terms: D000293:Adolescent; D000294:Adolescent Behavior; D041923:Adolescent Development; D002648:Child; D002652:Child Behavior; D002657:Child Development; D003071:Cognition; D012090:Cumulative Trauma Disorders; D055317:Evidence-Based Practice; D015444:Exercise; D017408:Guidelines as Topic; D015438:Health Behavior; D006801:Humans; D009043:Motor Activity; D009765:Obesity; D057185:Sedentary Behavior; D018910:Video Games
keywords: Video games; adolescents; computer games; health; physical activity