Exergames-based intervention for assisted living residents: a pilot study.
The physical and psychosocial benefits of exergames have been reported in various literature. A pre-posttest, single-group design was used to test the effects of an exergames-based intervention on cognition, depression, and health-related quality of life (QOL) in assisted living residents. Bandura's self-efficacy theory was applied. Seven residents (mean age = 86, SD = 5 years) participated in the program two times per week for 8 weeks. Outcome measures included cognition, depression, and health-related QOL. No statistically significant differences were found in any of the outcomes after the intervention. A tendency toward improved cognition occurred, but the outcomes of depression and health-related QOL did not follow a similar trend. However, improved socialization and motivation to exercise were reported. Continued research is needed to investigate the cognitive and psychosocial effects of exergames on this population. Nurses can collaborate with other health care professionals to engage residents in exercise and thus improve residents' QOL.
Ying-Yu
YY
Chao
Yvonne K
YK
Scherer
Carolyn A
CA
Montgomery
Kathleen T
KT
Lucke
Yow-Wu
YW
Wu
D000368:Aged; D000369:Aged, 80 and over; D003072:Cognition Disorders / Q000451:nursing*; D003863:Depression / Q000451:nursing*; D015444:Exercise / Q000523:psychology*; D005260:Female; D005851:Geriatric Nursing / Q000379:methods*; D006707:Homes for the Aged; D006801:Humans; D008297:Male; D009518:New York; D009735:Nursing Homes; D010865:Pilot Projects; D011788:Quality of Life / Q000523:psychology*; D020377:Self Efficacy; D016896:Treatment Outcome; D018910:Video Games / Q000523:psychology*