Challenging the other: exploring the role of opponent gender in digital game competition for female players.
Abstract The present study investigated the effect of opponent gender on the game experience of female players. Concretely, it looked into skill perception and player emotions of women in same gender and cross-gender game competition. We set up a 2×2×2 (male vs. female opponent×low vs. high competitive women×lost vs. won game) experimental design in which women were instructed to play against a proclaimed male and female competitor. Unknowingly, however, participants played against an AI, which was configured to produce a winning and a losing condition for each opponent by manipulating difficulty. Results indicated that opponent gender only had an effect on perceived stress, which was higher with male opponents. Moreover, players evaluated their own gaming skills as lower and the skills of presumed male opponents as higher when they thought they were playing against men. Importantly, our results also showed that the above described pattern for self-perceived skills and perceived opponent skills was modulated by trait competitiveness with a larger effect size for low competitive women. Overall, this study illustrates that gender dynamics affect the play experience of women in cross-gender gaming competition. Implications and suggestions for future research are discussed.
Department of Communication Sciences, iMinds-MICT-Ghent University , Ghent, Belgium .
Lotte
L
Vermeulen
Elena
E
Núñez Castellar
Jan
J
Van Looy
D004644:Emotions; D005260:Female; D006801:Humans; D008297:Male; D012737:Sex Factors; D012919:Social Behavior; D012938:Social Perception; D018910:Video Games / Q000523:psychology*