title: Efficiently modeling 3D scenes from a single image.
abstract: A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.
authors.forename: Satoshi
authors.initials: S
authors.lastname: Iizuka
authors.forename: Yoshihiro
authors.initials: Y
authors.lastname: Kanamori
authors.forename: Jun
authors.initials: J
authors.lastname: Mitani
authors.forename: Yukio
authors.initials: Y
authors.lastname: Fukui