title: Using GPU shaders for visualization, part 3.
abstract: GPU shaders aren't just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.
authors.forename: Mike
authors.initials: M
authors.lastname: Bailey