title: OCME: Out-of-Core Mesh Editing made practical.
abstract: OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
authors.forename: Fabio
authors.initials: F
authors.lastname: Ganovelli
authors.forename: Roberto
authors.initials: R
authors.lastname: Scopigno