title: High-fidelity interactive rendering on desktop grids.
abstract: Desktop grids combine arbitrary computational resources connected to a network. However, the prevalent interactive rendering algorithms can't seamlessly handle the variable computational power offered by a desktop grid's nondedicated resources. In this article, a method for achieving interactive high-fidelity rendering on nondedicated machines such as desktop grids is developed, without the expensive requirements of a dedicated render farm. The proposed algorithm is also fault-tolerant.
authors.forename: Vibhor
authors.initials: V
authors.lastname: Aggarwal
authors.forename: Kurt
authors.initials: K
authors.lastname: Debattista
authors.forename: Thomas
authors.initials: T
authors.lastname: Bashford-Rogers
authors.forename: Piotr
authors.initials: P
authors.lastname: Dubla
authors.forename: Alan
authors.initials: A
authors.lastname: Chalmers