title: Unique character instances for crowds.
abstract: Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
authors.forename: J
authors.initials: J
authors.lastname: Maim
authors.forename: B
authors.initials: B
authors.lastname: Yersin
authors.forename: D
authors.initials: D
authors.lastname: Thalmann
mesh_terms: D003198:Computer Simulation; D003441:Crowding; D005260:Female; D006197:Hair / Q000033:anatomy & histology; D006801:Humans; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008297:Male; D011187:Posture; D012867:Skin / Q000033:anatomy & histology