Spatial generalization in operant learning: lessons from professional basketball.
In operant learning, behaviors are reinforced or inhibited in response to the consequences of similar actions taken in the past. However, because in natural environments the "same" situation never recurs, it is essential for the learner to decide what "similar" is so that he can generalize from experience in one state of the world to future actions in different states of the world. The computational principles underlying this generalization are poorly understood, in particular because natural environments are typically too complex to study quantitatively. In this paper we study the principles underlying generalization in operant learning of professional basketball players. In particular, we utilize detailed information about the spatial organization of shot locations to study how players adapt their attacking strategy in real time according to recent events in the game. To quantify this learning, we study how a make\miss from one location in the court affects the probabilities of shooting from different locations. We show that generalization is not a spatially-local process, nor is governed by the difficulty of the shot. Rather, to a first approximation, players use a simplified binary representation of the court into 2 pt and 3 pt zones. This result indicates that rather than using low-level features, generalization is determined by high-level cognitive processes that incorporate the abstract rules of the game.
Edmond and Lily Safra Center for Brain Sciences, The Hebrew University, Jerusalem, Israel.
Tal
T
Neiman
Edmond and Lily Safra Center for Brain Sciences, The Hebrew University, Jerusalem, Israel; Department of Neurobiology, The Alexander Silberman Institute of Life Sciences, Department of Cognitive Science and Center for the Study of Rationality, The Hebrew University, Jerusalem, Israel.
Yonatan
Y
Loewenstein
D000222:Adaptation, Physiological / Q000502:physiology*; D054874:Athletic Performance / Q000502:physiology*; D001490:Basketball / Q000502:physiology*; D003198:Computer Simulation; D003216:Conditioning, Operant / Q000502:physiology*; D006801:Humans; D008954:Models, Biological; D015233:Models, Statistical; D013028:Space Perception / Q000502:physiology*