title: VR Mobile Solutions For Chronic Stress Reduction in Young Adults.
abstract: Chronic stress in young adults has become a growing problem within recent decades and many are unable to find cost-effective and accessible treatment for psychological stress in their daily lives. We analyze the market of using a mobile application, Positive Technology, as a solution. Eleven participants, aged between 18 and 24, participated in the exercise. Self-reported stress reduction was measured via an online marketing survey, while physiological measurements were monitored via peripheral devices. Secondary goals assessed the app's ease-of-use, accessibility, and cost. Results indicate that participants enjoyed the availability of the mobile solution and found the app to be fun and easy to learn. Stress levels were reduced in 73% of the participants, with higher effects in females and in participants aged 18-24. We conclude that the mobile platform is an effective means of delivering psychological stress reduction, and could provide an accessible, cost-effective solution.
authors.affiliation: Interactive Media Institute, San Diego, California.
authors.forename: Kenneth
authors.initials: K
authors.lastname: Gao
authors.affiliation: Virtual Reality Medical Institute, Brussels, Belgium.
authors.forename: Chelsie
authors.initials: C
authors.lastname: Boyd
authors.affiliation: Virtual Reality Medical Center, San Diego, California.
authors.forename: Mark D
authors.initials: MD
authors.lastname: Wiederhold
authors.affiliation: Interactive Media Institute, San Diego, California.
authors.forename: Brenda K
authors.initials: BK
authors.lastname: Wiederhold
mesh_terms: D000293:Adolescent; D002908:Chronic Disease / Q000517:prevention & control*; D003194:Computer-Assisted Instruction; D005260:Female; D006801:Humans; D008297:Male; D063731:Mobile Applications; D010353:Patient Education as Topic / Q000379:methods*; D012648:Self Care / Q000379:methods*; D013315:Stress, Psychological / Q000517:prevention & control*; D017216:Telemedicine / Q000379:methods*; D000076142:Virtual Reality; D055815:Young Adult