title: Are gamers better crossers? An examination of action video game experience and dual task effects in a simulated street crossing task.
abstract: OBJECTIVE
  A high-fidelity street crossing simulator was used to test the hypothesis that experienced action video game players are less vulnerable than non-gamers to dual task costs in complex tasks.
  
  
  BACKGROUND
  Previous research has shown that action video game players outperform nonplayers on many single task measures of perception and attention. It is unclear, however, whether action video game players outperform nonplayers in complex, divided attention tasks.
  
  
  METHODS
  Experienced action video game players and nongamers completed a street crossing task in a high-fidelity simulator. Participants walked on a manual treadmill to cross the street. During some crossings, a cognitively demanding working memory task was added.
  
  
  RESULTS
  Dividing attention resulted in more collisions and increased decision making time. Of importance, these dual task costs were equivalent for the action video game players and the nongamers.
  
  
  CONCLUSIONS
  These results suggest that action video game players are equally susceptible to the costs of dividing attention in a complex task.
  
  
  CONCLUSIONS
  Perceptual and attentional benefits associated with action video game experience may not translate to performance benefits in complex, real-world tasks.
authors.forename: John G
authors.initials: JG
authors.lastname: Gaspar
authors.forename: Mark B
authors.initials: MB
authors.lastname: Neider
authors.forename: James A
authors.initials: JA
authors.lastname: Crowell
authors.forename: Aubrey
authors.initials: A
authors.lastname: Lutz
authors.forename: Henry
authors.initials: H
authors.lastname: Kaczmarski
authors.forename: Arthur F
authors.initials: AF
authors.lastname: Kramer
mesh_terms: D000293:Adolescent; D000328:Adult; D001288:Attention; D003657:Decision Making; D005260:Female; D006801:Humans; D008297:Male; D008570:Memory, Short-Term; D011597:Psychomotor Performance; D013647:Task Performance and Analysis; D018910:Video Games; D016138:Walking; D055815:Young Adult