title: YASARA View - molecular graphics for all devices - from smartphones to workstations.
abstract: CONCLUSIONS
  Today's graphics processing units (GPUs) compose the scene from individual triangles. As about 320 triangles are needed to approximate a single sphere-an atom-in a convincing way, visualizing larger proteins with atomic details requires tens of millions of triangles, far too many for smooth interactive frame rates. We describe a new approach to solve this 'molecular graphics problem', which shares the work between GPU and multiple CPU cores, generates high-quality results with perfectly round spheres, shadows and ambient lighting and requires only OpenGL 1.0 functionality, without any pixel shader Z-buffer access (a feature which is missing in most mobile devices).
  
  
  METHODS
  YASARA View, a molecular modeling program built around the visualization algorithm described here, is freely available (including commercial use) for Linux, MacOS, Windows and Android (Intel) from www.YASARA.org.
  
  
  BACKGROUND
  elmar@yasara.org
  
  
  BACKGROUND
  Supplementary data are available at Bioinformatics online.
authors.affiliation: Centre for Molecular and Biomolecular Informatics, NCMLS, Radboud University Nijmegen Medical Centre, 6500 HB Nijmegen, the Netherlands.
authors.forename: Elmar
authors.initials: E
authors.lastname: Krieger
authors.affiliation: Centre for Molecular and Biomolecular Informatics, NCMLS, Radboud University Nijmegen Medical Centre, 6500 HB Nijmegen, the Netherlands.
authors.forename: Gert
authors.initials: G
authors.lastname: Vriend
mesh_terms: D000465:Algorithms; D040421:Cell Phone; D003196:Computer Graphics; D003201:Computers; D008958:Models, Molecular; D011506:Proteins / Q000737:chemistry
chemical_list: D011506:Proteins