title: Youth, friendship, and gaming: a network perspective.
abstract: With digital games being part of the leisure of a multitude of young people, it is important to understand to what extent gaming-related practices such as talking about games or playing games together are associated with the quality of friendship relations with players and nonplayers. Based on 100 friendship networks, this study explored to what extent those practices permeated the everyday life of youngsters and whether they could be considered as a part of doing friendship. Results indicated that gaming as a conversational topic was widespread within and between networks. Furthermore, regardless of gender, this was significantly associated with friendship quality in almost all of the networks. When considering playing games together, a somewhat different picture emerged. In contrast to conversational practices, playing together was less widespread. Moreover, both the occurrence and the effect of co-play and friendship quality was gendered. The findings of this study show that a focus on gaming-related practices yields a fruitful starting point when considering the role of digital games in a social context that is not limited to people playing (online) games. Furthermore, they also feed into the ongoing debate of possible effects of digital games in that it shows that the way in which games influence the lives of young people goes beyond a direct effects approach.
authors.affiliation: Department of Communication Sciences, Ghent University , Ghent, Belgium .
authors.forename: Frederik
authors.initials: F
authors.lastname: De Grove
mesh_terms: D000293:Adolescent; D000294:Adolescent Behavior; D003142:Communication; D005260:Female; D033062:Friends / Q000523:psychology*; D005783:Gender Identity; D006126:Group Processes; D006801:Humans; D007398:Interpersonal Relations; D007899:Leisure Activities; D008297:Male; D012933:Social Identification; D012944:Social Support; D011795:Surveys and Questionnaires; D018910:Video Games; D055815:Young Adult