title: Virtual patients in a real clinical context using augmented reality: impact on antibiotics prescription behaviors.
abstract: The research community has called for the development of effective educational interventions for addressing prescription behaviour since antimicrobial resistance remains a global health issue. Examining the potential to displace the educational process from Personal Computers to Mobile devices, in this paper we investigated a new method of integration of Virtual Patients into Mobile devices with augmented reality technology, enriching the practitioner's education in prescription behavior. Moreover, we also explored which information are critical during the prescription behavior education and we visualized these information on real context with augmented reality technology, simultaneously with a running Virtual Patient's scenario. Following this process, we set the educational frame of experiential knowledge to a mixed (virtual and real) environment.
authors.affiliation: Department of Learning, Informatics, Management and Ethics, Karolinska Institutet, Stockholm, Sweden.
authors.forename: Sokratis
authors.initials: S
authors.lastname: Nifakos
authors.affiliation: Department of Learning, Informatics, Management and Ethics, Karolinska Institutet, Stockholm, Sweden.
authors.forename: Nabil
authors.initials: N
authors.lastname: Zary
mesh_terms: D000900:Anti-Bacterial Agents / Q000627:therapeutic use*; D001424:Bacterial Infections / Q000188:drug therapy*; D003194:Computer-Assisted Instruction / Q000379:methods*; D011307:Drug Prescriptions / Q000706:statistics & numerical data*; D020375:Education, Distance / Q000379:methods; D006801:Humans; D057970:Inappropriate Prescribing / Q000517:prevention & control* / Q000706:statistics & numerical data; D016544:Patient Simulation; D010818:Practice Patterns, Physicians' / Q000706:statistics & numerical data*; D014584:User-Computer Interface
chemical_list: D000900:Anti-Bacterial Agents