title: Cyberaddictions: toward a psychosocial perspective.
abstract: The concept of cyberaddiction is far from being unanimously accepted by scientists (Ko, Yen, Yen, Chen, & Chen, 2012; Pezoa-Jares, Espinoza-Luna & Vasquez-Medina, 2012; Nadeau & et al. 2011; Perraton, Fusaro & Bonenfant, 2011. The same is true of addiction to videogames (Hellman, Schoenmakers, Nordstrom, & Van Holst 2013); Coulombe (2010); or to Facebook (Andreassen et al. 2012; Levard & Soulas, 2010). While certain researchers wished to see this condition included in the DSM-5, others question the operational and practical basis for the diagnostic criteria (Block, 2008). Through a review of litterature and results from research findings; the aim of this article is to propose a psychosocial perspective for the cyberaddiction phenomenon. By a psychosocial perspective, we mean the inclusion of social determinants (weak social ties, social exclusion, hyper individualism, poverty, unemployment, etc) and not only the individual characteristics associated with the disease model in the addiction field. To what extent social conditions and cyberaddiction behaviors constitute a potential pathology ? Can we include a psychosocial approach to gain a more general picture of this contemporary issue? In response to these questions, a contextualization and an attempt to define cyberaddiction will be followed by an analysis of some major issues in the development of this type of addiction. As a conclusion, a demonstration of the cycle of addiction on how people develop addictions, including cyberaddictions, will be done within a psychosocial perspective in order to seize the multifactorial aspects of this addiction.
authors.affiliation: University of Quebec in Montreal, School of Social Work, Canada. Electronic address: Suissa.amnon@uqam.ca.
authors.forename: Amnon Jacob
authors.initials: AJ
authors.lastname: Suissa
mesh_terms: D016739:Behavior, Addictive / Q000523:psychology*; D006801:Humans; D020407:Internet; D012307:Risk Factors; D012919:Social Behavior; D012959:Socioeconomic Factors; D014478:Unemployment; D018910:Video Games / Q000523:psychology*
keywords: Cyberaddiction; Facebook; Hyperindividualism; Psychosocial perspective; Social ties; Video games