title: Value-driven attentional priority is context specific.
abstract: Attention is automatically drawn to stimulus features previously associated with reward, a phenomenon referred to as value-driven attentional capture. To date, value-driven attentional capture has been studied exclusively by manipulating stimulus-reward contingencies in an experimental setting. Although practical and intuitively appealing, this approach poses theoretical challenges to understanding the broader impact of reward on attention in everyday life. These challenges arise from the fact that associative learning between a given visual feature and reward is not limited to the context of an experiment, yet such extra-experimental learning is completely ignored in studies of value-driven attention. How is it, then, that experimentally established reward associations even influence attention, seemingly overshadowing any prior learning about particular features and rewards? And how do the effects of this experimental learning persist over long periods of time, in spite of all the intervening experiences outside of the lab that might interfere with the learning? One potential answer to these questions is that value-driven attention is context specific, such that different contexts evoke different value priors that the attention system uses to assign priority. In the present study, I directly tested this hypothesis. The results show that the same stimulus feature either does or does not capture attention, depending on whether it has been rewarded specifically in the context within which it appears. The findings provide insight into how multiple reward structures can efficiently guide attention with minimal interference.
authors.affiliation: Psychological & Brain Sciences, Johns Hopkins University, 3400 N. Charles Street, Baltimore, MD, 21218-2686, USA, bander33@jhu.edu.
authors.forename: Brian A
authors.initials: BA
authors.lastname: Anderson
mesh_terms: D000293:Adolescent; D000328:Adult; D001288:Attention / Q000502:physiology*; D005260:Female; D006801:Humans; D008297:Male; D011597:Psychomotor Performance / Q000502:physiology*; D012201:Reward; D055815:Young Adult