title: GPU-based skin texture synthesis for digital human model.
abstract: Skin synthesis is important for the actual appearance of digital human models. However, it is difficult to design a general algorithm to efficiently produce high quality results. This paper proposes a parallel texture synthesis method for large scale skin of digital human models. Two major procedures are included in this method, a parallel matching procedure and a multi-pass optimizing procedure. Compared with other methods, this algorithm is easy to use, requires only a small size of skin image as input, and generates an arbitrary size of skin texture with high quality. As demonstrated by experiments, the effectiveness of this skin texture synthesis method is confirmed.
authors.affiliation: State Key Laboratory of Virtual Reality Technology, Beihang University, Beijing, China.
authors.forename: Zhe
authors.initials: Z
authors.lastname: Shen
authors.affiliation: State Key Laboratory of Virtual Reality Technology, Beihang University, Beijing, China.
authors.forename: Lili
authors.initials: L
authors.lastname: Wang
authors.affiliation: State Key Laboratory of Virtual Reality Technology, Beihang University, Beijing, China.
authors.forename: Yaqian
authors.initials: Y
authors.lastname: Zhao
authors.affiliation: State Key Laboratory of Virtual Reality Technology, Beihang University, Beijing, China.
authors.forename: Qinping
authors.initials: Q
authors.lastname: Zhao
authors.affiliation: Northeastern University at Qinhuangdao, Qinhuangdao, China.
authors.forename: Meng
authors.initials: M
authors.lastname: Zhao
mesh_terms: D000465:Algorithms; D003196:Computer Graphics; D003198:Computer Simulation; D006801:Humans; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008953:Models, Anatomic; D012815:Signal Processing, Computer-Assisted; D012867:Skin / Q000033:anatomy & histology*
keywords: L2 normal form; Texture synthesis; parallel computing; virtual human