title: The gaming of concussions: a unique intervention in postconcussion syndrome.
abstract: OBJECTIVE
  To present the case of 2 adolescent high school student-athletes who developed postconcussion syndrome with protracted and limiting visual complaints that markedly affected academic, social, and athletic activity for a year after the onset of symptoms. Both had significant improvement soon after a unique intervention was administered.
  
  
  BACKGROUND
  A 14-year-old female soccer and softball player sustained 2 concussions in the same week. She had persistent symptoms for a year that affected her grades and precluded athletic participation. A 15-year-old male football player sustained a concussion during an altercation with 2 other male adolescents. He continued to have symptoms 1 year later, with a marked decrease in academic performance and restriction from athletics. Both adolescents reported blurry vision, photophobia, and associated headache as significant components of the postconcussion syndrome.
  
  
  METHODS
  Concussion, postconcussion syndrome, skull fracture, subdural hematoma, epidural hematoma, second-impact syndrome, and visually sensitive migraine.
  
  
  METHODS
  Both patients were advised to obtain computer gaming glasses to use throughout the day. The female patient was diligent in her use of the glasses, with marked lessening of symptoms. The male patient was less accepting of the glasses but did report lessening of symptoms when using the glasses.
  
  
  RESULTS
  We hypothesized that postconcussion syndrome with marked visual complaints would respond to and improve with decreased stimulation of the visual system. This was attempted with the addition of computer gaming glasses. Both adolescent athletes responded well to the filtering of visual stimuli by off-the-shelf computer gaming glasses.
  
  
  CONCLUSIONS
  Postconcussion syndrome is a persistent condition with a myriad of symptoms. Two young athletes developed postconcussion syndrome with prominent visual symptoms that lasted a year. The addition of computer gaming glasses markedly lessened symptoms in both patients.
authors.affiliation: Florida Southern College, Lakeland;
authors.forename: James M
authors.initials: JM
authors.lastname: Lynch
authors.forename: Megan
authors.initials: M
authors.lastname: Anderson
authors.forename: Brooke
authors.initials: B
authors.lastname: Benton
authors.forename: Sue Stanley
authors.initials: SS
authors.lastname: Green
mesh_terms: D000293:Adolescent; D056352:Athletes; D001265:Athletic Injuries / Q000150:complications*; D054874:Athletic Performance; D001484:Baseball / Q000293:injuries; D001924:Brain Concussion / Q000150:complications*; D003937:Diagnosis, Differential; D004521:Educational Measurement; D005135:Eye Protective Devices; D005260:Female; D005538:Football / Q000293:injuries; D006801:Humans; D008297:Male; D010775:Photic Stimulation / Q000009:adverse effects; D038223:Post-Concussion Syndrome / Q000175:diagnosis / Q000209:etiology / Q000503:physiopathology / Q000534:rehabilitation; D012916:Soccer / Q000293:injuries; D016896:Treatment Outcome; D014786:Vision Disorders / Q000175:diagnosis / Q000209:etiology / Q000517:prevention & control
keywords: computer glasses; gaming glasses; traumatic brain injuries