title: The precision of experienced action video-game players: line bisection reveals reduced leftward response bias.
abstract: Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced bias with their left hand compared to non-AVGPs. Bisections by experienced-AVGPs were also more precise than those of non-AVGPs. These findings show the cognitive proficiencies of experienced-AVGPs can generalize beyond computer based tasks, which resemble their training environment.
authors.affiliation: School of Psychology, The University of Auckland, Level 6 Human Sciences Building, 10 Symonds Street, Private Bag 92019, Auckland, New Zealand, alat028@aucklanduni.ac.nz.
authors.forename: Andrew J
authors.initials: AJ
authors.lastname: Latham
authors.forename: Lucy L M
authors.initials: LL
authors.lastname: Patston
authors.forename: Lynette J
authors.initials: LJ
authors.lastname: Tippett
mesh_terms: D000328:Adult; D001288:Attention / Q000502:physiology*; D007839:Functional Laterality / Q000502:physiology*; D006801:Humans; D008297:Male; D013028:Space Perception / Q000502:physiology*; D014163:Transfer, Psychology / Q000502:physiology*; D018910:Video Games / Q000523:psychology*; D055815:Young Adult