title: Face features and face configurations both contribute to visual crowding.
abstract: Crowding refers to the inability to recognize an object in peripheral vision when other objects are presented nearby (Whitney & Levi Trends in Cognitive Sciences, 15, 160-168, 2011). A popular explanation of crowding is that features of the target and flankers are combined inappropriately when they are located within an integration field, thus impairing target recognition (Pelli, Palomares, & Majaj Journal of Vision, 4(12), 12:1136-1169, 2004). However, it remains unclear which features of the target and flankers are combined inappropriately to cause crowding (Levi Vision Research, 48, 635-654, 2008). For example, in a complex stimulus (e.g., a face), to what extent does crowding result from the integration of features at a part-based level or at the level of global processing of the configural appearance? In this study, we used a face categorization task and different types of flankers to examine how much the magnitude of visual crowding depends on the similarity of face parts or of global configurations. We created flankers with face-like features (e.g., the eyes, nose, and mouth) in typical and scrambled configurations to examine the impacts of part appearance and global configuration on the visual crowding of faces. Additionally, we used "electrical socket" flankers that mimicked first-order face configuration but had only schematic features, to examine the extent to which global face geometry impacted crowding. Our results indicated that both face parts and configurations contribute to visual crowding, suggesting that face similarity as realized under crowded conditions includes both aspects of facial appearance.
authors.affiliation: Department of Psychology, Center for Visual and Cognitive Neuroscience, North Dakota State University, 1210 Albrecht Blvd., Fargo, North Dakota, 58108, USA.
authors.forename: Hsin-Mei
authors.initials: HM
authors.lastname: Sun
authors.forename: Benjamin
authors.initials: B
authors.lastname: Balas
mesh_terms: D000293:Adolescent; D005145:Face; D005260:Female; D006801:Humans; D008297:Male; D010775:Photic Stimulation; D011597:Psychomotor Performance / Q000502:physiology; D011930:Reaction Time / Q000502:physiology; D021641:Recognition, Psychology / Q000502:physiology; D014796:Visual Perception / Q000502:physiology*; D055815:Young Adult