Nonequivalence of updating rules in evolutionary games under high mutation rates.
Moran processes are often used to model selection in evolutionary simulations. The updating rule in Moran processes is a birth-death process, i. e., selection according to fitness of an individual to give birth, followed by the death of a random individual. For well-mixed populations with only two strategies this updating rule is known to be equivalent to selecting unfit individuals for death and then selecting randomly for procreation (biased death-birth process). It is, however, known that this equivalence does not hold when considering structured populations. Here we study whether changing the updating rule can also have an effect in well-mixed populations in the presence of more than two strategies and high mutation rates. We find, using three models from different areas of evolutionary simulation, that the choice of updating rule can change model results. We show, e. g., that going from the birth-death process to the death-birth process can change a public goods game with punishment from containing mostly defectors to having a majority of cooperative strategies. From the examples given we derive guidelines indicating when the choice of the updating rule can be expected to have an impact on the results of the model.
Computational Engineering and Design, University of Southampton, Southampton, United Kingdom.
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Kaiping
Applied Mathematics, University of Southampton, Southampton, United Kingdom.
G S
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Jacobs
Computational Engineering and Design, University of Southampton, Southampton, United Kingdom.
S J
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Cox
Applied Mathematics, University of Southampton, Southampton, United Kingdom.
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TJ
Sluckin
D001723:Birth Rate; D003198:Computer Simulation; D003299:Cooperative Behavior; D005716:Game Theory; D008390:Markov Chains; D008954:Models, Biological; D009026:Mortality; D059645:Mutation Rate