Gossip-based solutions for discrete rendezvous in populations of communicating agents.
The objective of the rendezvous problem is to construct a method that enables a population of agents to agree on a spatial (and possibly temporal) meeting location. We introduce the buffered gossip algorithm as a general solution to the rendezvous problem in a discrete domain with direct communication between decentralized agents. We compare the performance of the buffered gossip algorithm against the well known uniform gossip algorithm. We believe that a buffered solution is preferable to an unbuffered solution, such as the uniform gossip algorithm, because the use of a buffer allows an agent to use multiple information sources when determining its desired rendezvous point, and that access to multiple information sources may improve agent decision making by reinforcing or contradicting an initial choice. To show that the buffered gossip algorithm is an actual solution for the rendezvous problem, we construct a theoretical proof of convergence and derive the conditions under which the buffered gossip algorithm is guaranteed to produce a consensus on rendezvous location. We use these results to verify that the uniform gossip algorithm also solves the rendezvous problem. We then use a multi-agent simulation to conduct a series of simulation experiments to compare the performance between the buffered and uniform gossip algorithms. Our results suggest that the buffered gossip algorithm can solve the rendezvous problem faster than the uniform gossip algorithm; however, the relative performance between these two solutions depends on the specific constraints of the problem and the parameters of the buffered gossip algorithm.
Department of Electrical Engineering and Computer Science, University of Central Florida, Orlando, FL, United States of America.
Christopher D
CD
Hollander
Department of Electrical Engineering and Computer Science, University of Central Florida, Orlando, FL, United States of America.
Annie S
AS
Wu
D000465:Algorithms; D003142:Communication; D003198:Computer Simulation; D005717:Games, Experimental; D006801:Humans; D008960:Models, Psychological; D011340:Problem Solving / Q000502:physiology*