title: Video game genre preference, physical activity and  screen-time in adolescent boys from low-income  communities.
abstract: The primary aim of this study was to examine the association between the types of video games played by adolescent boys and their participation in physical activity and recreational screen-time. Participants were 320 boys (mean age = 12.7, ±0.5 years) from 14 secondary schools located in low-income areas of New South Wales, Australia. Outcomes included height, weight, physical activity (accelerometers), total screen-time, and video game genre preference. Significant differences in both weekday and weekend screen-time were found between video game genre groups. In addition, significant differences in overall activity and moderate-to-vigorous physical activity were found between genre groups on weekdays. Between-group differences in physical activity on weekends were not statistically significant. This cross-sectional study has demonstrated that video game genre preference is associated with physical activity and screen-time in adolescent boys from low-income communities.
authors.affiliation: Priority Research Centre in Physical Activity and Nutrition, School of Education, University of Newcastle, Callaghan, New South Wales, Australia.
authors.forename: Hayden T
authors.initials: HT
authors.lastname: Thorne
authors.forename: Jordan J
authors.initials: JJ
authors.lastname: Smith
authors.forename: Philip J
authors.initials: PJ
authors.lastname: Morgan
authors.forename: Mark J
authors.initials: MJ
authors.lastname: Babic
authors.forename: David R
authors.initials: DR
authors.lastname: Lubans
mesh_terms: D000293:Adolescent; D002648:Child; D003430:Cross-Sectional Studies; D006801:Humans; D008297:Male; D009043:Motor Activity; D009517:New South Wales / Q000453:epidemiology; D011203:Poverty / Q000523:psychology / Q000706:statistics & numerical data*; D018910:Video Games / Q000523:psychology / Q000706:statistics & numerical data*