title: Computations underlying the visuomotor transformation for smooth pursuit eye movements.
abstract: Smooth pursuit eye movements are driven by retinal motion and enable us to view moving targets with high acuity. Complicating the generation of these movements is the fact that different eye and head rotations can produce different retinal stimuli but giving rise to identical smooth pursuit trajectories. However, because our eyes accurately pursue targets regardless of eye and head orientation (Blohm G, Lefèvre P. J Neurophysiol 104: 2103-2115, 2010), the brain must somehow take these signals into account. To learn about the neural mechanisms potentially underlying this visual-to-motor transformation, we trained a physiologically inspired neural network model to combine two-dimensional (2D) retinal motion signals with three-dimensional (3D) eye and head orientation and velocity signals to generate a spatially correct 3D pursuit command. We then simulated conditions of 1) head roll-induced ocular counterroll, 2) oblique gaze-induced retinal rotations, 3) eccentric gazes (invoking the half-angle rule), and 4) optokinetic nystagmus to investigate how units in the intermediate layers of the network accounted for different 3D constraints. Simultaneously, we simulated electrophysiological recordings (visual and motor tunings) and microstimulation experiments to quantify the reference frames of signals at each processing stage. We found a gradual retinal-to-intermediate-to-spatial feedforward transformation through the hidden layers. Our model is the first to describe the general 3D transformation for smooth pursuit mediated by eye- and head-dependent gain modulation. Based on several testable experimental predictions, our model provides a mechanism by which the brain could perform the 3D visuomotor transformation for smooth pursuit.
authors.affiliation: Centre for Neuroscience Studies, Queen's University, Kingston, Ontario, Canada; Canadian Action and Perception Network (CAPnet), Toronto, Ontario, Canada; Association for Canadian Neuroinformatics and Computational Neuroscience (CNCN); and.
authors.forename: T Scott
authors.initials: TS
authors.lastname: Murdison
authors.affiliation: ICTEAM Institute and Institute of Neuroscience (IoNS), Université catholique de Louvain, Louvain-La-Neuve, Belgium.
authors.forename: Guillaume
authors.initials: G
authors.lastname: Leclercq
authors.affiliation: ICTEAM Institute and Institute of Neuroscience (IoNS), Université catholique de Louvain, Louvain-La-Neuve, Belgium.
authors.forename: Philippe
authors.initials: P
authors.lastname: Lefèvre
authors.affiliation: Centre for Neuroscience Studies, Queen's University, Kingston, Ontario, Canada; Canadian Action and Perception Network (CAPnet), Toronto, Ontario, Canada; Association for Canadian Neuroinformatics and Computational Neuroscience (CNCN); and gunnar.blohm@queensu.ca.
authors.forename: Gunnar
authors.initials: G
authors.lastname: Blohm
mesh_terms: D006801:Humans; D008959:Models, Neurological; D011597:Psychomotor Performance; D011698:Pursuit, Smooth; D012160:Retina / Q000502:physiology; D014796:Visual Perception
keywords: Listing's law; artificial neural network; reference frames; retinal motion; smooth pursuit; visuomotor transformation