title: The social Bayesian brain: does mentalizing make a difference when we learn?
abstract: When it comes to interpreting others' behaviour, we almost irrepressibly engage in the attribution of mental states (beliefs, emotions…). Such "mentalizing" can become very sophisticated, eventually endowing us with highly adaptive skills such as convincing, teaching or deceiving. Here, sophistication can be captured in terms of the depth of our recursive beliefs, as in "I think that you think that I think…" In this work, we test whether such sophisticated recursive beliefs subtend learning in the context of social interaction. We asked participants to play repeated games against artificial (Bayesian) mentalizing agents, which differ in their sophistication. Critically, we made people believe either that they were playing against each other, or that they were gambling like in a casino. Although both framings are similarly deceiving, participants win against the artificial (sophisticated) mentalizing agents in the social framing of the task, and lose in the non-social framing. Moreover, we find that participants' choice sequences are best explained by sophisticated mentalizing Bayesian learning models only in the social framing. This study is the first demonstration of the added-value of mentalizing on learning in the context of repeated social interactions. Importantly, our results show that we would not be able to decipher intentional behaviour without a priori attributing mental states to others.
authors.affiliation: Brain and Spine Institute, Paris, France; INSERM, Paris, France.
authors.forename: Marie
authors.initials: M
authors.lastname: Devaine
authors.affiliation: Maison des Sciences Economiques, Paris, France; CNRS UMR, Paris, France.
authors.forename: Guillaume
authors.initials: G
authors.lastname: Hollard
authors.affiliation: Brain and Spine Institute, Paris, France; INSERM, Paris, France; ETH, Zurich, Switzerland.
authors.forename: Jean
authors.initials: J
authors.lastname: Daunizeau
mesh_terms: D000328:Adult; D001499:Bayes Theorem; D001921:Brain / Q000502:physiology*; D019295:Computational Biology; D004644:Emotions / Q000502:physiology*; D005260:Female; D005716:Game Theory; D006801:Humans; D007858:Learning / Q000502:physiology*; D008297:Male; D012938:Social Perception; D056345:Theory of Mind; D055815:Young Adult