title: A kinesthetic washout filter for force-feedback rendering.
abstract: Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices has not been addressed and is mostly a manual endeavor. We propose a new approach for the haptic rendering of HAV, based on a washout filter for force-feedback devices. A body model and an inverse kinematics algorithm simulate the user's kinesthetic perception. Then, the haptic rendering is adapted in order to handle transitions between haptic effects and to optimize the amplitude of effects regarding the device capabilities. Results of a user study show that this new haptic rendering can successfully improve the HAV experience.
authors.forename: Fabien
authors.initials: F
authors.lastname: Danieau
authors.forename: Anatole
authors.initials: A
authors.lastname: Lecuyer
authors.forename: Philippe
authors.initials: P
authors.lastname: Guillotel
authors.forename: Julien
authors.initials: J
authors.lastname: Fleureau
authors.forename: Nicolas
authors.initials: N
authors.lastname: Mollet
authors.forename: Marc
authors.initials: M
authors.lastname: Christie
mesh_terms: D000465:Algorithms; D003198:Computer Simulation; D005246:Feedback; D006801:Humans; D007699:Kinesthesis / Q000502:physiology*; D008954:Models, Biological; D010812:Physical Stimulation / Q000379:methods; D014110:Touch / Q000502:physiology; D014584:User-Computer Interface; D014796:Visual Perception / Q000502:physiology*