title: Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming.
abstract: In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.
authors.affiliation: Department of Computer Science and Center for Advanced Research in Education (CARE), University Of Chile Santiago, Chile, jsanchez@dcc.uchile.cl.
authors.forename: Jaime
authors.initials: J
authors.lastname: Sánchez
authors.affiliation: Department of Computer Science and Center for Advanced Research in Education (CARE), University Of Chile Santiago, Chile, maespino@dcc.uchile.cl.
authors.forename: Matías
authors.initials: M
authors.lastname: Espinoza
authors.affiliation: Faculty of Informatics, Pontifical Catholic University of Rio Grande do Sul Rio Grande do Sul, Brazil, marcia.campos@pucrs.br.
authors.forename: Marcia
authors.initials: M
authors.lastname: de Borba Campos
authors.affiliation: Dept. Ophthalmology Massachusetts Eye and Ear Infirmary, Harvard Medical School Boston, MA, USA, lotfi_merabet@meei.harvard.edu.
authors.forename: Lotfi B
authors.initials: LB
authors.lastname: Merabet
keywords: H.5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous; Haptic and Audio Interfaces; Human Factors; Mobility; Orientation; People Who Are Blind