title: An Analysis of Scalable GPU-Based Ray-Guided Volume Rendering.
abstract: Volume rendering continues to be a critical method for analyzing large-scale scalar fields, in disciplines as diverse as biomedical engineering and computational fluid dynamics. Commodity desktop hardware has struggled to keep pace with data size increases, challenging modern visualization software to deliver responsive interactions forO(N3) algorithms such as volume rendering. We target the data type common in these domains: regularly-structured data. In this work, we demonstrate that the major limitation of most volume rendering approaches is their inability to switch the data sampling rate (and thus data size) quickly. Using a volume renderer inspired by recent work, we demonstrate that the actual amount of visualizable data for a scene is typically boundconsiderablylower than the memory available on a commodity GPU. Our instrumented renderer is used to investigate design decisions typically swept under the rug in volume rendering literature. The renderer is freely available, with binaries for all major platforms as well as full source code, to encourage reproduction and comparison with future research.
authors.affiliation: HPC Group, Duisburg-Essen; SCI.
authors.forename: Thomas
authors.initials: T
authors.lastname: Fogal
authors.affiliation: HPC Group, Duisburg-Essen; Intel VCI.
authors.forename: Alexander
authors.initials: A
authors.lastname: Schiewe
authors.affiliation: HPC Group, Duisburg-Essen; SCI; Intel VCI.
authors.forename: Jens
authors.initials: J
authors.lastname: Krüger
keywords: General; I.3.m [Computing Methodologies]: COMPUTER GRAPHICS; I.3.0 [Computing Methodologies]: COMPUTER GRAPHICS; Miscellaneous