title: Evaluating input device usability as a function of task difficulty in a tracking task.
abstract: Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but an understanding of their usability characteristics has yet to emerge. We compared the usability of an Xbox 360 game controller in a dual task situation using MATB II to the traditional joystick and keyboard interface in two experiments. In the first experiment, performance with the game controller was associated with fewer tracking errors. In a second experiment, we trained users on the devices, and found that even after training the game controller was still associated with fewer tracking errors as well as higher usability and lower workload ratings. These results are consistent with the idea that game controllers are highly usable input devices and do not require high mental workload to operate, thus making them suitable for complex control tasks.
authors.affiliation: a Technology and Aging Lab, Department of Psychology , University of Central Florida , Orlando , FL 32816 , USA.
authors.forename: Michael A
authors.initials: MA
authors.lastname: Rupp
authors.forename: Paul
authors.initials: P
authors.lastname: Oppold
authors.forename: Daniel S
authors.initials: DS
authors.lastname: McConnell
mesh_terms: D000293:Adolescent; D000328:Adult; D016287:Computer Peripherals; D005260:Female; D006801:Humans; D008297:Male; D013647:Task Performance and Analysis; D014584:User-Computer Interface; D018910:Video Games; D016526:Workload; D055815:Young Adult
keywords: compensatory tracking; game controllers; human–computer interaction; input devices; joysticks