title: Video game addiction and college performance among males: results from a 1 year longitudinal study.
abstract: This study explored the pattern of video game usage and video game addiction among male college students and examined how video game addiction was related to expectations of college engagement, college grade point average (GPA), and on-campus drug and alcohol violations. Participants were 477 male, first year students at a liberal arts college. In the week before the start of classes, participants were given two surveys: one of expected college engagement, and the second of video game usage, including a measure of video game addiction. Results suggested that video game addiction is (a) negatively correlated with expected college engagement, (b) negatively correlated with college GPA, even when controlling for high school GPA, and (c) negatively correlated with drug and alcohol violations that occurred during the first year in college. Results are discussed in terms of implications for male students' engagement and success in college, and in terms of the construct validity of video game addiction.
authors.affiliation: 1 Department of Academic Affairs, College of St. Benedict and St. John's University , Collegeville, Minnesota.
authors.forename: Zachary L
authors.initials: ZL
authors.lastname: Schmitt
authors.forename: Michael G
authors.initials: MG
authors.lastname: Livingston
mesh_terms: D000124:Achievement; D000293:Adolescent; D000328:Adult; D016739:Behavior, Addictive / Q000453:epidemiology* / Q000523:psychology; D004521:Educational Measurement / Q000706:statistics & numerical data; D006801:Humans; D008137:Longitudinal Studies; D008297:Male; D013334:Students / Q000523:psychology / Q000706:statistics & numerical data*; D014495:Universities; D018910:Video Games / Q000523:psychology / Q000706:statistics & numerical data*; D055815:Young Adult