title: RELM: developing a serious game to teach evidence-based medicine in an academic health sciences setting.
abstract: Gaming as a means of delivering online education continues to gain in popularity. Online games provide an engaging and enjoyable way of learning. Gaming is especially appropriate for case-based teaching, and provides a conducive environment for adult independent learning. With funding from the National Network of Libraries of Medicine, Pacific Northwest Region (NN/LM PNR), the University of Washington (UW) Health Sciences Library, and the UW School of Medicine are collaborating to create an interactive, self-paced online game that teaches players to employ the steps in practicing evidence-based medicine. The game encourages life-long learning and literacy skills and could be used for providing continuing medical education.
authors.affiliation: a Health Sciences Library , Stony Brook University , Stony Brook , New York , USA.
authors.forename: Ann Whitney
authors.initials: AW
authors.lastname: Gleason
mesh_terms: D003299:Cooperative Behavior; D019317:Evidence-Based Medicine / Q000193:education*; D006801:Humans; D007993:Libraries, Medical; D012576:Schools, Health Occupations; D000066908:Simulation Training
keywords: Academic health sciences libraries; evidence-based medicine; gaming; library education; medical education; serious games