title: Assessing video games to improve driving skills: a literature review and observational study.
abstract: BACKGROUND
  For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool.
  
  
  OBJECTIVE
  The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills.
  
  
  METHODS
  A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills.
  
  
  RESULTS
  Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review.
  
  
  CONCLUSIONS
  From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.
authors: Asia-Pacific Ubiquitous Healthcare Research Centre (APuHC), University of New South Wales, Sydney, Australia.
authors: Damian
authors: D
authors: Sue
authors: Pradeep
authors: P
authors: Ray
authors: Amir
authors: A
authors: Talaei-Khoei
authors: Jitendra
authors: J
authors: Jonnagaddala
authors: Suchada
authors: S
authors: Vichitvanichphong
keywords: coordination; driving; health; motor skills; video games
references: Aust Fam Physician. 2004 Oct;33(10):783-7
references: 15532151
references: Cogn Process. 2009 Sep;10 Suppl 2:S195-7
references: 19693564
references: Sports Med. 2000 Jan;29(1):1-12
references: 10688279
references: Scand J Psychol. 2001 Jul;42(3):277-86
references: 11501741
references: J Sports Sci. 2006 Apr;24(4):393-404
references: 16492603
references: Neuropsychologia. 2011 Jul;49(9):2375-83
references: 21540044
references: J Physiol Anthropol. 2007 May;26(3):409-14
references: 17641461
references: Clin Psychol Rev. 2005 Jan;25(1):45-65
references: 15596080
references: Games Health J. 2012 Apr;1(2):139-52
references: 26193189
references: Atten Percept Psychophys. 2010 Apr;72(3):667-71
references: 20348573
references: Semin Oncol. 2008 Dec;35(6):625-32
references: 19027466
references: Appl Ergon. 2009 Sep;40(5):943-52
references: 19268912
references: Psychol Aging. 2008 Dec;23(4):692-701
references: 19140641
references: Accid Anal Prev. 2009 Jan;41(1):90-7
references: 19114142
references: PLoS One. 2013 Jun 14;8(6):e65351
references: 23799008
references: Neuroimage. 2002 Nov;17(3):1394-402
references: 12414279
references: Int J Soc Psychiatry. 2008 Jul;54(4):370-82
references: 18720897
references: J Am Acad Orthop Surg. 2000 Jan-Feb;8(1):37-44
references: 10666651
references: Am J Prev Med. 2004 Oct;27(3 Suppl):136-45
references: 15450624