title: How to systematically assess serious games applied to health care.
abstract: The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game's rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games.
authors: Department of Surgery, Academic Medical Center, Amsterdam, Netherlands.
authors: Maurits
authors: http://orcid.org/0000-0003-1059-698X
authors: M
authors: Graafland
authors: Mary
authors: http://orcid.org/0000-0003-0880-505X
authors: M
authors: Dankbaar
authors: Agali
authors: http://orcid.org/0000-0003-3419-0407
authors: A
authors: Mert
authors: Joep
authors: http://orcid.org/0000-0002-0787-9498
authors: J
authors: Lagro
authors: Laura
authors: http://orcid.org/0000-0002-4302-4534
authors: L
authors: De Wit-Zuurendonk
authors: Stephanie
authors: http://orcid.org/0000-0003-1200-9961
authors: S
authors: Schuit
authors: Alma
authors: http://orcid.org/0000-0002-0832-2827
authors: A
authors: Schaafstal
authors: Marlies
authors: http://orcid.org/0000-0001-7013-0116
authors: M
authors: Schijven
keywords: applied game; consensus; mobile health; serious game; telehealth; video game
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