The Media and Technology Usage and Attitudes Scale: An empirical investigation.
Current approaches to measuring people's everyday usage of technology-based media and other computer-related activities have proved to be problematic as they use varied outcome measures, fail to measure behavior in a broad range of technology-related domains and do not take into account recently developed types of technology including smartphones. In the present study, a wide variety of items, covering a range of up-to-date technology and media usage behaviors. Sixty-six items concerning technology and media usage, along with 18 additional items assessing attitudes toward technology, were administered to two independent samples of individuals, comprising 942 participants. Factor analyses were used to create 11 usage subscales representing smartphone usage, general social media usage, Internet searching, e-mailing, media sharing, text messaging, video gaming, online friendships, Facebook friendships, phone calling, and watching television in addition to four attitude-based subscales: positive attitudes, negative attitudes, technological anxiety/dependence, and attitudes toward task-switching. All subscales showed strong reliabilities and relationships between the subscales and pre-existing measures of daily media usage and Internet addiction were as predicted. Given the reliability and validity results, the new Media and Technology Usage and Attitudes Scale was suggested as a method of measuring media and technology involvement across a variety of types of research studies either as a single 60-item scale or any subset of the 15 subscales.
California State University, Dominguez Hills, CA 90747, United States.
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Rosen
California State University, Dominguez Hills, CA 90747, United States.
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Whaling
California State University, Dominguez Hills, CA 90747, United States.
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Carrier
California State University, Dominguez Hills, CA 90747, United States.
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Cheever
California State University, Dominguez Hills, CA 90747, United States.
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Rokkum
Anxiety; Attitudes toward technology; Facebook; Smartphone; Technology and media usage; Video gaming