Edutainment, games, and the future of education in a digital world.
Since the development of educational television in the 1960s, there has been a growing interest in incorporating features of entertainment in informal and formal education. Reviewing the literature on edutainment and games, we will discuss the limits of the current state of research and propose research questions investigating broad issues linked to the adoption of games for education.
Paris College of Art, Paris, France.
Linda
L
Jarvin
D001296:Audiovisual Aids / Q000639:trends*; D006801:Humans; D007858:Learning; D018910:Video Games / Q000639:trends*