Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?
The aim of this study was to assess adolescents' evaluations of, and reasoning about, gender stereotypes in video games. Female (N= 46) and male (N= 41), predominantly European-American, mean age = 19 years, were interviewed about their knowledge of game usage, awareness and evaluation of stereotypes, beliefs about the influences of games on the players, and authority jurisdiction over 3 different types of games: games with negative male stereotypes, and games with negative female stereotypes, and gender-neutral games. Gender differences were found for how participants evaluated these games. Males were more likely than females to find stereotypes acceptable. Results are discussed in terms of social reasoning, video game playing, and gender differences.
University of Maryland.
Alaina
A
Brenick
University of Maryland.
Alexandra
A
Henning
University of Maryland.
Melanie
M
Killen
University of Maryland.
Alexander
A
O'Connor
University of Maryland.
Michael
M
Collins
gender stereotypes; moral reasoning; video games