title: The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.
abstract: Research has noted many similarities between video gaming and gambling activities. It has been suggested that video game players may also be attracted to gambling, although there is limited research on this possibility. The present study examined concurrent video gaming and gambling habits in a sample of regular video game players in Australia (N = 485, 84 % male, M age = 25.8). Gambling involvement was found to be a generally unpopular activity among regular video game players. No significant association between frequency of video game play and frequency of gambling was found. Although significant correlations between gaming 'addiction' scores and gambling frequency were identified, age was the only significant predictor of gambling when controlling for all remaining variables. These findings are critically discussed in the context of past research, and future research directions concerning the link between video gaming and gambling are proposed.
authors.affiliation: School of Psychology, The University of Adelaide, Level 4, Hughes Building, Adelaide, SA, 5005, Australia. cameron.forrest@adelaide.edu.au.
authors.forename: Cameron J
authors.initials: CJ
authors.lastname: Forrest
authors.affiliation: School of Psychology, The University of Adelaide, Level 4, Hughes Building, Adelaide, SA, 5005, Australia.
authors.forename: Daniel L
authors.initials: DL
authors.lastname: King
authors.affiliation: School of Psychology, The University of Adelaide, Level 4, Hughes Building, Adelaide, SA, 5005, Australia.
authors.forename: Paul H
authors.initials: PH
authors.lastname: Delfabbro
mesh_terms: D000328:Adult; D001315:Australia; D016739:Behavior, Addictive / Q000453:epidemiology / Q000523:psychology*; D003163:Competitive Behavior; D005715:Gambling / Q000453:epidemiology / Q000523:psychology*; D006801:Humans; D008297:Male; D011998:Recreation; D057566:Self Report; D018910:Video Games / Q000523:psychology* / Q000706:statistics & numerical data*
keywords: Addiction; Gambling; Internet gaming disorder; Technology; Video games