title: Action video games and improved attentional control: Disentangling selection- and response-based processes.
abstract: Research has demonstrated that experience with action video games is associated with improvements in a host of cognitive tasks. Evidence from paradigms that assess aspects of attention has suggested that action video game players (AVGPs) possess greater control over the allocation of attentional resources than do non-video-game players (NVGPs). Using a compound search task that teased apart selection- and response-based processes (Duncan, 1985), we required participants to perform an oculomotor capture task in which they made saccades to a uniquely colored target (selection-based process) and then produced a manual directional response based on information within the target (response-based process). We replicated the finding that AVGPs are less susceptible to attentional distraction and, critically, revealed that AVGPs outperform NVGPs on both selection-based and response-based processes. These results not only are consistent with the improved-attentional-control account of AVGP benefits, but they suggest that the benefit of action video game playing extends across the full breadth of attention-mediated stimulus-response processes that impact human performance.
authors.affiliation: Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada. jchisholm@psych.ubc.ca.|University of British Columbia, 2136 West Mall, Vancouver, British Columbia, V6T 1Z4, Canada. jchisholm@psych.ubc.ca.
authors.forename: Joseph D
authors.initials: JD
authors.lastname: Chisholm
authors.affiliation: Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada.
authors.forename: Alan
authors.initials: A
authors.lastname: Kingstone
mesh_terms: D000293:Adolescent; D001288:Attention; D003118:Color Perception; D005260:Female; D006801:Humans; D008297:Male; D009949:Orientation; D010364:Pattern Recognition, Visual; D011597:Psychomotor Performance; D012438:Saccades; D018910:Video Games / Q000523:psychology*; D055815:Young Adult
keywords: Attentional capture; Cognitive and attentional control; Eye movements; Visual attention; Visual search