title: No transfer between conditions in balance training regimes relying on tasks with different postural demands: Specificity effects of two different serious games.
abstract: Despite the increasing use of video games involving whole body movements to enhance postural control in health prevention and rehabilitation, there is no consistent proof that training effects actually transfer to other balance tasks. The present study aimed to determine whether training effects on two different video-game-based training devices were task-specific or could be transferred to either postural control in quiet stance or to performance on the other device. 37 young healthy adults were split into three groups: two intervention groups that trained for 30min on either the Nintendo(®) Wii Fit Balance Board or the MFT Challenge Disc(®) three times per week for 4 weeks and a control group that received no training. All games require participants to control virtual avatars by shifting the center of mass in different directions. Both devices differ in their physical properties. The Balance Board provides a stable surface, whereas the Challenge Disc can be tilted in all directions. Dependent variables were the game scores on both devices and the center of pressure (COP) displacements measured via force plate. At posttest, both intervention groups showed significant increases in performance on the trained games compared to controls. However, there were no relevant transfer effects to performance on the untrained device and no changes in COP path length in quiet stance. These results suggest that training effects on both devices are highly specific and do not transfer to tasks with different postural demands.
authors: Institute for Sports Science, Justus Liebig University Giessen, Kugelberg 62, 35394 Giessen, Germany. Electronic address: Tim.Naumann@sport.uni-giessen.de.
authors: Tim
authors: T
authors: Naumann
authors: Institute for Sports Science, Justus Liebig University Giessen, Kugelberg 62, 35394 Giessen, Germany.
authors: Stefan
authors: S
authors: Kindermann
authors: Institute for Sports Science, Justus Liebig University Giessen, Kugelberg 62, 35394 Giessen, Germany.
authors: Michael
authors: M
authors: Joch
authors: Institute for Sports Science, Justus Liebig University Giessen, Kugelberg 62, 35394 Giessen, Germany.
authors: Jörn
authors: J
authors: Munzert
authors: Institute for Sports Science, Justus Liebig University Giessen, Kugelberg 62, 35394 Giessen, Germany.
authors: Mathias
authors: M
authors: Reiser
mesh_terms: D000328:Adult; D016022:Case-Control Studies; D005246:Feedback; D005260:Female; D006801:Humans; D008297:Male; D004856:Postural Balance / Q000502:physiology*; D012153:Retention, Psychology; D014163:Transfer, Psychology; D018910:Video Games; D055815:Young Adult
keywords: Balance training; Nintendo Wii; Postural control; Transfer effects