title: Lost in (cyber)space: finding two adolescent boys hiding from their own humanity.
abstract: This article explores the intense psychological effects of compulsive Internet use, which has become increasingly common among adolescent boys and young men. Two cases are presented and discussed to illustrate some of the psychic distortions around thinking and feeling, as these occurred in the analysis of a mid-adolescent boy and of another patient in later adolescence. A kind of narcissistic omnipotence grounded in magical thinking appeared to take root in their minds, and it led to an avoidant pattern in relationships because of such strong wishes for both distance and control. A short review of the conceptual origins of magical thinking underscores its continued relevance because so many now engage with the Internet. In addition, Anzieu's idea of the 'skin ego' is applied to the clinical case material to provide a theoretical framework for the developmental challenges that can appear in adolescent boys who seek to use the Internet as a form of psychic container. Emerging problems that immersion in the Internet might bring into our practices, for example the depleting effects of massive projective identification, are considered and discussed, along with the obvious ways in which using the Internet can be beneficial for connecting with others, for creating new platforms of expression, and for education.
authors: San Francisco.
authors: Robert
authors: R
authors: Tyminski
mesh_terms: D000223:Adaptation, Psychological; D000293:Adolescent; D000294:Adolescent Behavior / Q000523:psychology*; D003192:Compulsive Behavior / Q000523:psychology*; D003863:Depression / Q000523:psychology; D004532:Ego; D018451:Homosexuality, Male / Q000523:psychology; D006801:Humans; D007062:Identification, Psychological; D008297:Male; D009289:Narcissism; D011575:Psychoanalytic Therapy; D061108:Social Media; D013850:Thinking; D018910:Video Games / Q000523:psychology*; D055815:Young Adult
keywords: Adolescence; Anzieu; Internet; Piaget; compulsions; magical thinking; omnipotence; skin ego; video games