title: Effectiveness of conventional versus virtual reality-based balance exercises in vestibular rehabilitation for unilateral peripheral vestibular loss: results of a randomized controlled trial.
abstract: OBJECTIVE
  To compare the effectiveness of virtual reality-based balance exercises to conventional balance exercises during vestibular rehabilitation in patients with unilateral peripheral vestibular loss (UVL).
  
  
  METHODS
  Assessor-blind, randomized controlled trial.
  
  
  METHODS
  Two acute care university teaching hospitals.
  
  
  METHODS
  Patients with UVL (N=71) who had dizziness/vertigo, and gait and balance impairment.
  
  
  METHODS
  Patients with UVL were randomly assigned to receive 6 weeks of either conventional (n=36) or virtual reality-based (n=35) balance exercises during vestibular rehabilitation. The virtual reality-based group received an off-the-shelf virtual reality gaming system for home exercise, and the conventional group received a foam balance mat. Treatment comprised weekly visits to a physiotherapist and a daily home exercise program.
  
  
  METHODS
  The primary outcome was self-preferred gait speed. Secondary outcomes included other gait parameters and tasks, Sensory Organization Test (SOT), dynamic visual acuity, Hospital Anxiety and Depression Scale, Vestibular Rehabilitation Benefits Questionnaire, and Activities Balance Confidence Questionnaire. The subjective experience of vestibular rehabilitation was measured with a questionnaire.
  
  
  RESULTS
  Both groups improved, but there were no significant differences in gait speed between the groups postintervention (mean difference, -.03m/s; 95% confidence interval [CI], -.09 to .02m/s). There were also no significant differences between the groups in SOT scores (mean difference, .82%; 95% CI, -5.00% to 6.63%) or on any of the other secondary outcomes (P>.05). In both groups, adherence to exercise was high (∼77%), but the virtual reality-based group reported significantly more enjoyment (P=.001), less difficulty with (P=.009) and less tiredness after (P=.03) balance exercises. At 6 months, there were no significant between-group differences in physical outcomes.
  
  
  CONCLUSIONS
  Virtual reality-based balance exercises performed during vestibular rehabilitation were not superior to conventional balance exercises during vestibular rehabilitation but may provide a more enjoyable method of retraining balance after unilateral peripheral vestibular loss.
authors.affiliation: Royal College of Surgeons in Ireland, Dublin, Ireland. Electronic address: dmeldrum@rcsi.ie.
authors.forename: Dara
authors.initials: D
authors.lastname: Meldrum
authors.affiliation: Dizziness and Balance Center, Emory University, Atlanta, GA.
authors.forename: Susan
authors.initials: S
authors.lastname: Herdman
authors.affiliation: Physiotherapy Department, Beaumont Hospital, Dublin, Ireland.
authors.forename: Roisin
authors.initials: R
authors.lastname: Vance
authors.affiliation: Physiotherapy Department, Beaumont Hospital, Dublin, Ireland.
authors.forename: Deirdre
authors.initials: D
authors.lastname: Murray
authors.affiliation: Physiotherapy Department, Beaumont Hospital, Dublin, Ireland.
authors.forename: Kareena
authors.initials: K
authors.lastname: Malone
authors.affiliation: Physiotherapy Department, Royal Victoria Eye and Ear Hospital, Dublin, Ireland.
authors.forename: Douglas
authors.initials: D
authors.lastname: Duffy
authors.affiliation: Royal College of Surgeons in Ireland, Dublin, Ireland.
authors.forename: Aine
authors.initials: A
authors.lastname: Glennon
authors.affiliation: Royal College of Surgeons in Ireland, Dublin, Ireland.
authors.forename: Rory
authors.initials: R
authors.lastname: McConn-Walsh
mesh_terms: D000328:Adult; D000368:Aged; D005081:Exercise Therapy / Q000379:methods*; D005260:Female; D005684:Gait; D006785:Hospitals, University; D006801:Humans; D008297:Male; D008603:Mental Health; D008875:Middle Aged; D004856:Postural Balance; D016037:Single-Blind Method; D014584:User-Computer Interface; D015837:Vestibular Diseases / Q000534:rehabilitation*
keywords: Dizziness; Gait; Postural balance; Rehabilitation; Vestibular diseases; Virtual reality exposure therapy