title: Internet-based brain training games, citizen scientists, and big data: ethical issues in unprecedented virtual territories.
abstract: Internet brain training programs, where consumers serve as both subjects and funders of the research, represent the closest engagement many individuals have with neuroscience. Safeguards are needed to protect participants' privacy and the evolving scientific enterprise of big data.
authors.affiliation: Department of Pharmacology, Emory University, 1531 Dickey Drive, Atlanta, GA 30322, USA. Electronic address: ryan.purcell@emory.edu.
authors.forename: Ryan H
authors.initials: RH
authors.lastname: Purcell
authors.affiliation: Department of Neurology, Emory University, 1531 Dickey Drive, Atlanta, GA 30322, USA; Department of Psychiatry and Behavioral Sciences, Emory University, 1531 Dickey Drive, Atlanta, GA 30322, USA; Center for Ethics Neuroethics Program, Emory University, 1531 Dickey Drive, Atlanta, GA 30322, USA. Electronic address: krommel@emory.edu.
authors.forename: Karen S
authors.initials: KS
authors.lastname: Rommelfanger
mesh_terms: D035841:Behavioral Research / Q000941:ethics / Q000379:methods; D024803:Biomedical Enhancement; D003071:Cognition / Q000502:physiology; D003219:Confidentiality; D003625:Data Collection / Q000941:ethics*; D019992:Databases as Topic / Q000941:ethics; D008192:Deception; D006801:Humans; D007258:Informed Consent; D020407:Internet / Q000941:ethics*; D018907:Privacy; D018794:Problem-Based Learning / Q000941:ethics* / Q000331:legislation & jurisprudence; D012107:Research Design; D014163:Transfer, Psychology / Q000941:ethics; D014481:United States; D018910:Video Games / Q000941:ethics*