title: The effect of user's perceived presence and promotion focus on usability for interacting in virtual environments.
abstract: Technological advance in human-computer interaction has attracted increasing research attention, especially in the field of virtual reality (VR). Prior research has focused on examining the effects of VR on various outcomes, for example, learning and health. However, which factors affect the final outcomes? That is, what kind of VR system design will achieve higher usability? This question remains largely. Furthermore, when we look at VR system deployment from a human-computer interaction (HCI) lens, does user's attitude play a role in achieving the final outcome? This study aims to understand the effect of immersion and involvement, as well as users' regulatory focus on usability for a somatosensory VR learning system. This study hypothesized that regulatory focus and presence can effectively enhance user's perceived usability. Survey data from 78 students in Taiwan indicated that promotion focus is positively related to user's perceived efficiency, whereas involvement and promotion focus are positively related to user's perceived effectiveness. Promotion focus also predicts user satisfaction and overall usability perception.
authors.affiliation: Department of Information Management, Chang Jung Christian University, Taiwan. Electronic address: prince@mail.cjcu.edu.tw.
authors.forename: Huey-Min
authors.initials: HM
authors.lastname: Sun
authors.affiliation: Department of Information Management, Chang Jung Christian University, Taiwan.
authors.forename: Shang-Phone
authors.initials: SP
authors.lastname: Li
authors.affiliation: Department of Information Management, National Taiwan University of Science and Technology, Taiwan. Electronic address: yzhu@mail.ntust.edu.tw.
authors.forename: Yu-Qian
authors.initials: YQ
authors.lastname: Zhu
authors.affiliation: Department of Information Management, Chang Jung Christian University, Taiwan. Electronic address: bhsiao@mail.cjcu.edu.tw.
authors.forename: Bo
authors.initials: B
authors.lastname: Hsiao
mesh_terms: D000293:Adolescent; D000328:Adult; D003258:Consumer Behavior; D005260:Female; D006801:Humans; D008297:Male; D011795:Surveys and Questionnaires; D014584:User-Computer Interface; D018910:Video Games / Q000523:psychology / Q000592:standards; D014796:Visual Perception; D055815:Young Adult
keywords: Presence; Promotion focus; Virtual reality