title: Understanding access and use of technology among youth with first-episode psychosis to inform the development of technology-enabled therapeutic interventions.
abstract: Computers, video games and technological devices are part of young people's everyday lives. However, their use in first-episode psychosis (FEP) treatment is rare. The purpose of this study was to better understand the access and use of technology among individuals with FEP, including gaming activities, to inform future development of technology-enabled therapeutic applications.
  
  
  
  Self-administered survey on use of technological tools in 71 FEP individuals.
  
  
  
  PCs/laptops were used by all participants; cellphones/smartphones by 92%, consoles by 83% (mainly male and younger participants). Women texted and used social networks more frequently; men played games (mainly action) more often. The younger individuals reported playing games frequently (32% daily) with less use of the Web and social networks (favourite: Facebook).
  
  
  
  These data will be useful for developing Web-based psychoeducation tools and cognitive remediation video games for youth with FEP.
authors.affiliation: Départment of Psychiatrie, Centre Hospitalier Université de Montréal (CHUM), Montréal, Quebec, Canada.|Department of psychiatry, Université de Montréal, Montréal, Quebec, Canada.|Centre de Recherche du CHUM, Montréal, Quebec, Canada.
authors.forename: Amal
authors.initials: A
authors.lastname: Abdel-Baki
authors.affiliation: Centre de Recherche du CHUM, Montréal, Quebec, Canada.|École de réadaptation, Université de Montréal, Montréal, Quebec, Canada.|Douglas Mental Health University Institute, Montréal, Quebec, Canada.
authors.forename: Shalini
authors.initials: S
authors.lastname: Lal
authors.affiliation: Department of psychiatry, Université de Montréal, Montréal, Quebec, Canada.
authors.forename: Olivier
authors.initials: O
authors.lastname: D-Charron
authors.affiliation: Départment of Psychiatrie, Centre Hospitalier Université de Montréal (CHUM), Montréal, Quebec, Canada.|Department of psychiatry, Université de Montréal, Montréal, Quebec, Canada.|Centre de Recherche du CHUM, Montréal, Quebec, Canada.
authors.forename: Emmanuel
authors.initials: E
authors.lastname: Stip
authors.affiliation: Département de Génie Logiciel et TI, Ecole de Technologie Supérieure, Montréal, Quebec, Canada.
authors.forename: Nadjia
authors.initials: N
authors.lastname: Kara
mesh_terms: D000293:Adolescent; D000328:Adult; D000367:Age Factors; D000072466:Cognitive Remediation / Q000458:organization & administration; D003197:Computer Literacy; D005260:Female; D006266:Health Education / Q000458:organization & administration; D006297:Health Services Accessibility / Q000458:organization & administration; D006801:Humans; D008297:Male; D011618:Psychotic Disorders / Q000175:diagnosis / Q000523:psychology / Q000628:therapy*; D011792:Quebec; D012737:Sex Factors; D011795:Surveys and Questionnaires; D013813:Therapy, Computer-Assisted / Q000458:organization & administration*; D055815:Young Adult
keywords: Web-based; eMental health; first-episode psychosis; psychosocial intervention; serious video game