title: Corrigendum: Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
abstract: [This corrects the article on p. 277 in vol. 6, PMID: 25352805.].
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Soledad
authors.initials: S
authors.lastname: Ballesteros
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Antonio
authors.initials: A
authors.lastname: Prieto
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Julia
authors.initials: J
authors.lastname: Mayas
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Pilar
authors.initials: P
authors.lastname: Toril
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Carmen
authors.initials: C
authors.lastname: Pita
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: Laura
authors.initials: L
authors.lastname: Ponce de León
authors.affiliation: Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia Madrid, Spain.
authors.forename: José M
authors.initials: JM
authors.lastname: Reales
authors.affiliation: Department of Informatics, Umeå University Umeå, Sweden.
authors.forename: John
authors.initials: J
authors.lastname: Waterworth
keywords: attention; cognitive aging; cross-modal oddball attention task; non-action video games; training support