title: Are Serious Games a Good Strategy for Pharmacy Education?
abstract: Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricula, and health professions education is the most common area for serious game use. Advantages of serious gaming in pharmacy education include authentic, situated learning without risk of patient consequences, collaborative learning, ability to challenge students of all performance levels, high student motivation with increased time on task, immediate feedback, ability to learn from mistakes without becoming discouraged, and potential for behavior and attitude change. Development of quality games for pharmacy education requires content expertise as well as expertise in the science and design of gaming. When well done, serious gaming provides a valuable additional tool for pharmacy education.
authors.affiliation: University of Kentucky College of Pharmacy.
authors.forename: Jeff
authors.initials: J
authors.lastname: Cain
authors.affiliation: University of Kentucky College of Pharmacy.
authors.forename: Peggy
authors.initials: P
authors.lastname: Piascik
mesh_terms: D003479:Curriculum; D004512:Education, Pharmacy / Q000379:methods*; D005246:Feedback; D005717:Games, Experimental; D006801:Humans; D007858:Learning; D009042:Motivation; D013339:Students, Pharmacy
keywords: educational technology; gamification of learning; serious gaming