title: The Potential of Gaming in Rehabilitation of the Burn-Injured Patient.
abstract: The use of videogames for non-entertainment purposes has interested educational and behavioral researchers for decades. Recent technology advances have increased the interactivity of games while maintaining reasonable costs, leading rehabilitation therapists to investigate gaming consoles as an adjunct to traditional techniques. Obstacles to large-scale trials exist, but the transformative potential of gaming consoles should motivate developers and healthcare professionals to find solutions.
authors.affiliation: 1 Department of Rehabilitation Medicine, NewYork-Presbyterian Hospital/Weill Cornell Medical Center , New York, New York.
authors.forename: Sam K
authors.initials: SK
authors.lastname: Yohannan
authors.affiliation: 1 Department of Rehabilitation Medicine, NewYork-Presbyterian Hospital/Weill Cornell Medical Center , New York, New York.
authors.forename: Regina
authors.initials: R
authors.lastname: Kwon
authors.affiliation: 2 William Randolph Hearst Burn Center, NewYork-Presbyterian Hospital/Weill Cornell Medical Center , New York, New York.
authors.forename: Roger W
authors.initials: RW
authors.lastname: Yurt