title: Energy Cost and Enjoyment of Active Videogames in Children and Teens: Xbox 360 Kinect.
abstract: OBJECTIVE
  New active videogames (AVGs) may provide youth an alternative to traditional play. The purpose of this study was to compare the physical activity energy expenditure (PAEE), intensity, and enjoyment of AVGs with those of seated videogames (SVGs).
  
  
  METHODS
  Youth (8-17 years old) volunteered to play a random selection of six (two SVGs, four AVGs) videogames for 6-10 minutes each. Prior to participation, height, weight, and resting metabolic rate (RMR) were measured. A portable metabolic analyzer was worn during the games to measure total energy expenditure, and PAEE was calculated as (total energy expenditure - measured RMR). An accelerometer was worn on the right hip to measure intensity in counts/minute and steps/minute. Youth were classified as child (8-12 years old) versus teen (13-17 years old), healthy weight (body mass index [BMI] <85th percentile) versus overweight (BMI ≥85th percentile), and male versus female. A three-way mixed-model analysis of variance was used to compare differences in PAEE (metabolic equivalents [METs] and kcal/minute) with sex, weight status, and age group as main effects, including Bonferroni's adjustment.
  
  
  RESULTS
  Most AVGs were moderate to vigorous intensity (4.6±0.1 METs; range, 2.8-6.6 METs), where steps/minute (lower-body movement) was positively related to PAEE (R(2)=0.68). All SVGs were classified as light intensity (1.7±0.0 METs). PAEE (kcal/minute) was significantly higher during AVGs and for teens, males, and overweight youth. There was no significant difference in enjoyment between AVGs and SVGs.
  
  
  CONCLUSIONS
  AVGs elicited sufficient energy cost to be a suitable alternative for traditional play and may contribute to the recommended dose of physical activity, particularly in teens, males, and overweight youth.
authors.affiliation: School of Applied Health Sciences and Wellness, Ohio University , Athens, Ohio.
authors.forename: Kimberly A
authors.initials: KA
authors.lastname: Clevenger
authors.affiliation: School of Applied Health Sciences and Wellness, Ohio University , Athens, Ohio.
authors.forename: Cheryl A
authors.initials: CA
authors.lastname: Howe
mesh_terms: D061725:Accelerometry; D000293:Adolescent; D002648:Child; D004734:Energy Metabolism / Q000502:physiology*; D015444:Exercise / Q000502:physiology*; D005260:Female; D006801:Humans; D008297:Male; D055686:Metabolic Equivalent; D050177:Overweight / Q000378:metabolism; D010549:Personal Satisfaction; D018910:Video Games