title: Using What's Learned in the Game for Use in Real Life.
abstract: A player can learn many things from playing a game for health. Some of these learnings were deliberately designed for the player to use in his or her real life, outside of any game. The effective ways to enable players to generalize what they learn in the game to their real lives (and thereby benefit from playing the game) are not clear. We have convened a group of expert health game designers and researchers to discuss this important issue.
authors.affiliation: 1 Baylor College of Medicine , Houston, Texas.|2 Editor, Games for Health Journal: Research, Development, and Clinical Applications.
authors.forename: Moderator Tom
authors.initials: MT
authors.lastname: Baranowski
authors.affiliation: 3 Yale University School of Medicine , New Haven, Connecticut.
authors.forename: Participants Lynn E
authors.initials: PL
authors.lastname: Fiellin
authors.affiliation: 4 Cornell University , Ithaca, New York.
authors.forename: Geri
authors.initials: G
authors.lastname: Gay
authors.affiliation: 1 Baylor College of Medicine , Houston, Texas.
authors.forename: Deborah I
authors.initials: DI
authors.lastname: Thompson