title: Games for Health: An Opinion.
abstract: Almost 60 percent of Americans play videogames, which is a significant opportunity for health professionals to reach mass audiences. But although legions of fans spend countless hours playing entertainment games, player interest in health videogames quickly wanes. A good question to ask is, "Why?" A game developer with 20 years of experience offers his perspective on what may be limiting health games' appeal and what can be done about it.
authors.affiliation: Archimage, Inc. , Houston, Texas.
authors.forename: Richard
authors.initials: R
authors.lastname: Buday
mesh_terms: D015444:Exercise / Q000523:psychology; D005639:Frustration; D015438:Health Behavior; D058015:Health Communication / Q000379:methods; D006293:Health Promotion / Q000379:methods*; D006801:Humans; D033262:Narration; D010549:Personal Satisfaction; D010809:Physical Fitness / Q000523:psychology*; D012985:Software Design; D018910:Video Games / Q000523:psychology*