title: Active Videogames and Weight Management: Is There a Future?
abstract: We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(®) EyeToy(®)) compared with non-AVGs on body composition, physical activity, sedentary behavior, and snack food consumption among overweight 10-12-year-old children over 24 weeks. Our research showed a treatment effect on body mass index and percentage body fat in favor of the intervention group. There was no difference between groups for total physical activity levels, but there was an increase in self-reported AVG play and reductions in non-AVG play and snack food consumption in the intervention group. Research is needed to determine how to augment the effects observed in this study.
authors.affiliation: 1 National Institute for Health Innovation, University of Auckland , Auckland, New Zealand .
authors.forename: Ralph
authors.initials: R
authors.lastname: Maddison
authors.affiliation: 2 School of Nursing, University of Auckland , Auckland, New Zealand .
authors.forename: Andrew
authors.initials: A
authors.lastname: Jull
authors.affiliation: 1 National Institute for Health Innovation, University of Auckland , Auckland, New Zealand .
authors.forename: Samantha
authors.initials: S
authors.lastname: Marsh
authors.affiliation: 1 National Institute for Health Innovation, University of Auckland , Auckland, New Zealand .
authors.forename: Artur
authors.initials: A
authors.lastname: Direito
authors.affiliation: 1 National Institute for Health Innovation, University of Auckland , Auckland, New Zealand .
authors.forename: Cliona Ni
authors.initials: CN
authors.lastname: Mhurchu