title: "Campus Craft": A Game for Sexual Assault Prevention in Universities.
abstract: OBJECTIVE
  Sexual assault is prevalent among college students. In response, universities have implemented prevention education initiatives. These interventions, however, often ignore the broader sociocultural context in which sexual violence occurs. This calls for innovative approaches in prevention education, which address the broader context. Computer games provide such an opportunity by providing simulated real-life scenarios, nonlinear narratives, and an interactive medium. We report the development and pilot testing of "Campus Craft," a game prototype that focuses, among other things, on sexual assault prevention.
  
  
  METHODS
  The prototype was developed through a participatory design process; students, educators, and subject matter experts helped design and develop scenarios, game mechanics, and learning objectives. The prototype was evaluated by college students (n=141) in a multi-method approach. The evaluation encompassed issues of usability, game mechanics, attitudes, and learning outcomes.
  
  
  RESULTS
  Findings indicated that participants rated various aspects of the game positively. Additionally, use of "Campus Craft" contributed to differences in student learning of prevention concepts between the pre- and post-test such that students scored higher on the post-test.
  
  
  CONCLUSIONS
  Findings demonstrate that, on average, students learned several core concepts related to sexual consent and rape culture through gameplay. Results suggest that computer-based gaming may be a viable avenue for sexual assault prevention education. Findings demonstrate that this approach could be effective in increasing student knowledge and understanding of factors that contribute to sexual assault in college. Future research is needed to corroborate findings and better understand the feasibility of using this approach among larger samples of college students.
authors.affiliation: 1 Department of Health, Human Performance and Recreation, University of Arkansas , Fayetteville, Arkansas.|2 The Kinsey Institute for Research in Sex, Gender, & Reproduction, Indiana University , Bloomington, Indiana.
authors.forename: Kristen N
authors.initials: KN
authors.lastname: Jozkowski
authors.affiliation: 3 Department of Information, Science and Technology, Indiana University , Bloomington, Indiana.
authors.forename: Hamid R
authors.initials: HR
authors.lastname: Ekbia
mesh_terms: D000293:Adolescent; D000328:Adult; D000428:Alcohol Drinking; D001290:Attitude; D005260:Female; D017144:Focus Groups; D006801:Humans; D007398:Interpersonal Relations; D008297:Male; D033262:Narration; D011902:Rape / Q000517:prevention & control* / Q000523:psychology; D012381:Role Playing; D012742:Sex Offenses / Q000517:prevention & control* / Q000523:psychology; D012725:Sexual Behavior; D000066908:Simulation Training; D012985:Software Design; D013334:Students / Q000523:psychology*; D014495:Universities; D018910:Video Games; D055815:Young Adult