title: Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.
abstract: Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.
authors.affiliation: 1 Departments of Psychiatry and Pediatrics, University of Massachusetts School of Medicine , Worcester, Massachusetts.
authors.forename: Ann E
authors.initials: AE
authors.lastname: Maloney
authors.affiliation: 2 Institute of Human Performance, University of Hong Kong , Hong Kong Special Administrative Region, China .
authors.forename: Robin
authors.initials: R
authors.lastname: Mellecker
authors.affiliation: 3 Archimage , Houston, Texas.
authors.forename: Richard
authors.initials: R
authors.lastname: Buday
authors.affiliation: 4 School of Kinesiology, University of Minnesota , Minneapolis, Minnesota.
authors.forename: Zan
authors.initials: Z
authors.lastname: Gao
authors.affiliation: 5 Centre for Physical Activity and Nutrition Research, Deakin University , Melbourne, Australia .
authors.forename: Trina
authors.initials: T
authors.lastname: Hinkley
authors.affiliation: 6 Department of Epidemiology and Biostatistics, University of Texas Health Science Center at San Antonio , San Antonio, Texas.
authors.forename: Laura
authors.initials: L
authors.lastname: Esparza
authors.affiliation: 7 Weight Management Services at Children's Hospital at Westmead , Sydney, Australia .
authors.forename: Shirley
authors.initials: S
authors.lastname: Alexander
mesh_terms: D001887:Boredom; D003226:Congresses as Topic; D015444:Exercise / Q000523:psychology*; D005246:Feedback; D015438:Health Behavior; D006801:Humans; D007398:Interpersonal Relations; D009765:Obesity / Q000628:therapy; D010358:Patient Participation / Q000523:psychology; D060756:Social Networking; D012985:Software Design; D018910:Video Games / Q000523:psychology*