title: [Effect of the media on the drawings of 14-16 years old adolescents].
abstract: Due to the pervasive presence of the Internet, the popularity of social networking sites and the general use of electronic tools in our age, the different idols and celebrities of media, film heroes or fictional characters have become an everyday part of a teenager's communication and cogitation. These themes often appear on adolescent drawings and they are often full of individual content and thus become the forms of self-expression. In my study I draw the attention to this phenomenon by presenting some examples. One characteristic area of it is when teenagers fill the schematic signs, icons and emoticons of the media with individual denotations, which can express anxiety or aggressive feelings hidden into these symbols. Identifying with movie characters or scenes often has a function to accomplish wishes. Similarly to role models, the identification with an idealised character may mean that the adolescent lives through the characteristic he longs for. The fictional characters of a film can be the tool of self-irony or self-taunting too, which can also refer to anxiety or aggressive feelings. In other cases pupils reveal very complex contents about selfknowledge through the scenes or characters of a film, which are difficult to get into shape in a verbal way. Finally, the frequent appearance of some famous trademarks in drawings could be an indication of matter of prestige and these emblems could be interpreted as a way of self-expression in peer groups.
authors.affiliation: Piarista Gimnazium, Vac, Hungary, E-mail: bergmann.judit@vpg.sulinet.hu.
authors.forename: Jidit
authors.initials: J
authors.lastname: Hortoványi
mesh_terms: D000293:Adolescent; D000374:Aggression; D001007:Anxiety; D001154:Art; D003196:Computer Graphics; D004644:Emotions; D005260:Female; D006801:Humans; D020407:Internet; D008297:Male; D008402:Mass Media; D010379:Peer Group; D012650:Self Disclosure; D060756:Social Networking; D013561:Symbolism