title: StepKinnection: A Fall Prevention Game Mindfully Designed for the Elderly.
abstract: This paper presents the StepKinnection game, a Kinect-driven stepping game for the elderly that delivers stepping exercises to train specific cognitive and physical abilities associated with falls. This system combines a set of suitable age-related features, meaningful exercise routines and an embedded clinical test for fall risk assessment. The combination of these three aspects makes the game potentially useful in practice as the game is appealing to the elderly cohort, trains one of the most important abilities to prevent falls and at the same time allows for a continuous assessment of health outcomes; characteristics not available in the literature nor in current commercial games.
authors.affiliation: University of Technology Sydney, FEIT, Sydney, Australia.
authors.forename: Jaime A
authors.initials: JA
authors.lastname: Garcia
authors.affiliation: University of Technology Sydney, FEIT, Sydney, Australia.
authors.forename: Karla
authors.initials: K
authors.lastname: Felix Navarro
mesh_terms: D000058:Accidental Falls / Q000517:prevention & control*; D000368:Aged; D000369:Aged, 80 and over; D015928:Cognitive Behavioral Therapy / Q000295:instrumentation / Q000379:methods; D004867:Equipment Design; D019544:Equipment Failure Analysis; D005081:Exercise Therapy / Q000295:instrumentation / Q000379:methods*; D005260:Female; D015577:Geriatric Assessment / Q000379:methods*; D006801:Humans; D008297:Male; D063731:Mobile Applications; D064797:Physical Conditioning, Human / Q000295:instrumentation / Q000379:methods; D012648:Self Care / Q000295:instrumentation / Q000379:methods*; D014584:User-Computer Interface; D018910:Video Games