title: The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.
abstract: Video games are now a ubiquitous form of entertainment that has occasionally attracted negative attention. Video games have also been used to test cognitive function, as therapeutic interventions for neuropsychiatric disorders, and to explore mechanisms of experience-dependent structural brain changes. Here, we review current research on video games published from January 2011 to April 2014 with a focus on studies relating to mental health, cognition, and brain imaging. Overall, there is evidence that specific types of video games can alter brain structure or improve certain aspects of cognitive functioning. Video games can also be useful as neuropsychological assessment tools. While research in this area is still at a very early stage, there are interesting results that encourage further work in this field, and hold promise for utilizing this technology as a powerful therapeutic and experimental tool.
authors.affiliation: Pharmacogenetics Research Clinic, Centre for Addiction and Mental Health, Toronto, ON, Canada.
authors.forename: Tahireh A
authors.initials: TA
authors.lastname: Shams
authors.forename: George
authors.initials: G
authors.lastname: Foussias
authors.forename: John A
authors.initials: JA
authors.lastname: Zawadzki
authors.forename: Victoria S
authors.initials: VS
authors.lastname: Marshe
authors.forename: Ishraq
authors.initials: I
authors.lastname: Siddiqui
authors.forename: Daniel J
authors.initials: DJ
authors.lastname: Müller
authors.forename: Albert H C
authors.initials: AH
authors.lastname: Wong
mesh_terms: D001921:Brain / Q000033:anatomy & histology* / Q000503:physiopathology; D003071:Cognition; D006801:Humans; D001523:Mental Disorders / Q000175:diagnosis* / Q000628:therapy; D008603:Mental Health; D009483:Neuropsychological Tests; D009929:Organ Size; D014584:User-Computer Interface; D018910:Video Games