title: Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players.
abstract: This study explored the relationship between interdependent self-construal, video game self-efficacy, massively multiplayer online role-playing game (MMORPG) community involvement, and self-reported learning outcomes. The results suggested that self-efficacy and interdependent self-construal were positive and significant predictors of MMORPG community involvement. For its part, MMORPG community involvement was a positive predictor of self-reported learning in both focused and incidental forms. Supplementary analyses suggested that self-efficacy was a comparatively more robust predictor of MMORPG community involvement when compared to self-construal. Moreover, the present data suggest that community involvement significantly facilitated indirect relationships between self-construal, game-relevant self-efficacy, and both focused and incidental learning.
authors.affiliation: 1 Department of Advertising and Public Relations, University of Alabama , Tuscaloosa, Alabama.
authors.forename: Toby
authors.initials: T
authors.lastname: Hopp
authors.affiliation: 2 School of Journalism and Media Studies, San Diego State University , San Diego, California.
authors.forename: Valerie
authors.initials: V
authors.lastname: Barker
authors.affiliation: 2 School of Journalism and Media Studies, San Diego State University , San Diego, California.
authors.forename: Amy
authors.initials: A
authors.lastname: Schmitz Weiss
mesh_terms: D000328:Adult; D005260:Female; D006801:Humans; D020407:Internet; D019359:Knowledge; D007858:Learning; D008297:Male; D010465:Perception; D011998:Recreation; D012381:Role Playing; D012649:Self Concept; D020377:Self Efficacy; D057566:Self Report; D058992:Social Participation / Q000523:psychology*; D018910:Video Games / Q000523:psychology*