title: What's the Problem? Familiarity Working Memory, and Transfer in a Problem-Solving Task.
abstract: The contributions of familiarity and working memory to transfer were examined in the Tower of Hanoi task. Participants completed 3 different versions of the task: a standard 3-disk version, a clothing exchange task that included familiar semantic content, and a tea ceremony task that included unfamiliar semantic content. The constraints on moves were equivalent across tasks, and each could be solved with the same sequence of movements. Working memory demands were manipulated by the provision of a (static or dynamic) visual representation of the problem. Performance was equivalent for the standard Tower of Hanoi and clothing exchange tasks but worse for the tea ceremony task, and it decreased with increasing working memory demands. Furthermore, the standard Tower of Hanoi task and clothing exchange tasks independently, additively, and equivalently transferred to subsequent tasks, whereas the tea ceremony task did not. The results suggest that both familiarity and working memory demands determine overall level of performance, whereas familiarity influences transfer.
authors.forename: James A
authors.initials: JA
authors.lastname: Kole
authors.forename: Hannah R
authors.initials: HR
authors.lastname: Snyder
authors.forename: Chandra L
authors.initials: CL
authors.lastname: Brojde
authors.forename: Angela
authors.initials: A
authors.lastname: Friend
mesh_terms: D005717:Games, Experimental; D006801:Humans; D007092:Imagination; D008570:Memory, Short-Term; D011340:Problem Solving; D021641:Recognition, Psychology; D012660:Semantics; D014163:Transfer, Psychology