["What I don't Appreciate in Real Life": Online Role Playing Game Addiction of an Adolescent--Case Study].
The present article aims to provide an insight into the life story of a computer-game addicted adolescent. Here, the relationship between the symptom game addiction, the family as a reference framework, the game's characteristics, as well as the subjective emotional state of the adolescent are of particular interest. An emphasis is also laid on the psychodynamically approached question of the impact of infantile and current relationship experiences (both within a family environment as well as with peers) on personal development. Last, still within a psychodynamic framework, we hope to provide a better understanding of the role of online computer-game addiction in the process of experiences potentially dominated by conflicts.
Johannes Gutenberg-Universität in Mainz.
Marie
M
Gerlach
AG Sonderpädagogik, Institut für Erziehungswissenschaft, Johannes Gutenberg-Universität, Jakob-Welder-Weg 12, 55128 Mainz;
Bernd
B
Traxl
D016739:Behavior, Addictive / Q000175:diagnosis* / Q000523:psychology* / Q000628:therapy; D054541:Family Conflict / Q000523:psychology; D006801:Humans; D007389:Internal-External Control; D008297:Male; D009042:Motivation; D010287:Parent-Child Relations; D011369:Professional-Patient Relations; D011574:Psychoanalytic Theory; D011575:Psychoanalytic Therapy; D011936:Reality Testing; D012381:Role Playing; D012951:Socialization; D018910:Video Games
Computerspielsucht; Jugendliche; Psychodynamik; World of Warcraft; adolescence; computer-game addiction; psychodynamics