Evaluating the Impact of Player Experience in the Design of a Serious Game for Upper Extremity Stroke Rehabilitation.
Video games have become a major entertainment industry and one of the most popular leisure forms, ranging from laboratory experiments to a mainstream cultural medium. Indeed, current games are multimodal and multidimensional products, relying on sophisticated features including not only a narrative-driven story but also impressive graphics and detailed settings. All of these elements helped to create a seamless and appealing product that have resulted in a growing number of players and in the number of game genres. Although video games have been used in education, simulation, and training, another application that exploits serious gaming is the exploration of player experience in the context of game research. Recent advances in the natural user interfaces and player experience have brought new perspectives on the in-game assessment of serious games. This paper evaluates the impact of player experience in the design of a serious game for upper extremity stroke rehabilitation. The game combines biofeedback and mirror neurons both in single and multiplayer mode. Results have shown that the game is a feasible solution to integrate serious games into the physical therapy routine.
Laboratório de Computação Aplicada, Universidade Federal de Santa Maria, Santa Maria-RS, Brasil.
Marcos
M
Cordeiro d'Ornellas
Laboratório de Computação Aplicada, Universidade Federal de Santa Maria, Santa Maria-RS, Brasil.
Diego João
DJ
Cargnin
Hospital Universitário de Santa Maria, Universidade Federal de Santa Maria, Santa Maria-RS, Brasil.
Ana Lúcia
AL
Cervi Prado
D001676:Biofeedback, Psychology / Q000379:methods*; D001938:Brazil; D005081:Exercise Therapy / Q000379:methods; D006801:Humans; D017060:Patient Satisfaction; D012648:Self Care / Q000379:methods*; D000071939:Stroke Rehabilitation / Q000379:methods*; D013813:Therapy, Computer-Assisted / Q000379:methods*; D016896:Treatment Outcome; D034941:Upper Extremity; D014584:User-Computer Interface; D018910:Video Games