Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention.
OBJECTIVE
We examined the effects of an exergame intervention on exercise performance, as well as the influence of players' personality traits on the effects of the intervention.


METHODS
In total, 16 elderly persons (>65 years old) participated in the study for 12 weeks. Participants were required to complete the Big Five Scale. We measured the number of times that the sit-to-stand exercise was performed during the interventions with and without exergames.


RESULTS
We compared the average number of times that the sit-to-stand exercise was performed per day in each of the two conditions. The average number of times that exercise was undertaken with exergame use was greater than that without exergame use; however, no significant difference was found. The difference between the average number of times that exercise occurred with and without exergame use was positively correlated with neuroticism, negatively correlated with extraversion, and not associated with conscientiousness.


CONCLUSIONS
The intervention comprising the use of exergames has a positive motivational influence among less extraverted elderly persons.
1 Kyushu University Graduate School of Integrated Frontier Science , Fukuoka, Japan .|2 Japan Society for the Promotion of Science Research , Tokyo, Japan .
Kosuke
K
Zaitsu
1 Kyushu University Graduate School of Integrated Frontier Science , Fukuoka, Japan .
Yuki
Y
Nishimura
3 Kyushu University Faculty of Design , Fukuoka, Japan .
Hiroyuki
H
Matsuguma
3 Kyushu University Faculty of Design , Fukuoka, Japan .
Shigekazu
S
Higuchi
D000339:Affect / Q000502:physiology; D000368:Aged; D000369:Aged, 80 and over; D001008:Anxiety Disorders / Q000628:therapy; D015444:Exercise / Q000502:physiology* / Q000523:psychology*; D005120:Extraversion, Psychological; D006801:Humans; D007564:Japan; D008297:Male; D009042:Motivation; D000075384:Neuroticism; D010551:Personality / Q000502:physiology; D018910:Video Games / Q000523:psychology