title: Feasibility of using MIRA with adult patients presenting with upper limb motor dysfunction post neurological damage.
abstract: Computer-based technology is an emerging modality to facilitate upper limb rehabilitation post neurological damage. A feasibility project using MIRA technology in an adult outpatient neurophysiotherapy service was conducted. Ten patients trialled nine MIRA games that promoted discrete and continuous unilateral and bilateral upper limb movements. The effect of MIRA use on usual service operation as well as any adverse events was noted. Patient views of using MIRA were explored through self-reported questionnaires. For six patients, comparison of amount and frequency of active upper limb exercises using MIRA and typical prescribed upper limb exercises was made. Use of MIRA did not negatively affect service operation and was not associated with any adverse event reporting. The majority of patients enjoyed using MIRA and felt that it was a useful modality to supplement existing prescribed upper limb exercises. Those with previous experience of technology expressed the most positive feedback. There is evidence that MIRA tasks may facilitate intensive repetitive upper limb movements, although some patients reported in-exercise discomfort. In conclusion, it was feasible to use MIRA with adult patients post neurological damage presenting with upper limb motor dysfunction, particularly those patients with proximal upper limb motor dysfunction previously familiar with computer use or gaming experience.
authors: Guy's and St Thomas' NHS Foundation Trust.
authors: Mark
authors: M
authors: McGlinchey
authors: Guy's and St Thomas' NHS Foundation Trust.
authors: Alexandra
authors: A
authors: Curtis
authors: Guy's and St Thomas' NHS Foundation Trust.
authors: Rachel
authors: R
authors: Ritchie
authors: Guy's and St Thomas' NHS Foundation Trust.
authors: Gareth D
authors: GD
authors: Jones
mesh_terms: D000328:Adult; D000368:Aged; D000369:Aged, 80 and over; D001927:Brain Diseases / Q000503:physiopathology*; D005081:Exercise Therapy; D005240:Feasibility Studies; D005260:Female; D006801:Humans; D008297:Male; D008875:Middle Aged; D012984:Software; D016896:Treatment Outcome; D034941:Upper Extremity / Q000503:physiopathology*; D018910:Video Games