title: Translucent Radiosity: Efficiently Combining Diffuse Inter-Reflection and Subsurface Scattering.
abstract: It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
authors.forename: Yu
authors.initials: Y
authors.lastname: Sheng
authors.forename: Yulong
authors.initials: Y
authors.lastname: Shi
authors.forename: Lili
authors.initials: L
authors.lastname: Wang
authors.forename: Srinivasa G
authors.initials: SG
authors.lastname: Narasimhan