title: Perceptions of clinical utility of an Augmented Reality musical software among health care professionals.
abstract: Augmented Reality musical software (GenVirtual) is a technology, which primarily allows users to develop music activities for rehabilitation. This study aimed to analyse the perceptions of health care professionals regarding the clinical utility of GenVirtual. A second objective was to identify improvements to GenVirtual software and similar technologies.
  
  
  
  Music therapists, occupational therapists, physiotherapists and speech and language therapist who assist people with physical and cognitive disabilities were enrolled in three focus groups. The quantitative and qualitative data were collected through inductive thematic analysis.
  
  
  
  Three main themes were identified: the use of GenVirtual in health care areas; opportunities for realistic application of GenVirtual; and limitations in the use of GenVirtual. The registration units identified were: motor stimulation, cognitive stimulation, verbal learning, recreation activity, musicality, accessibility, motivation, sonic accuracy, interference of lighting, poor sound, children and adults.
  
  
  
  This research suggested that the GenVirtual is a complementary tool to conventional clinical practice and has great potential to motor and cognitive rehabilitation of children and adults. Implications for Rehabilitation Gaining health professional' perceptions of the Augmented Reality musical game (GenVirtual) give valuable information as to the clinical utility of the software. GenVirtual was perceived as a tool that could be used as enhancing the motor and cognitive rehabilitation process. GenVirtual was viewed as a tool that could enhance clinical practice and communication among various agencies, but it was suggested that it should be used with caution to avoid confusion and replacement of important services.
authors.affiliation: a Integrated Systems Laboratory of Polytechnic School, University of São Paulo , São Paulo , Brazil.
authors.forename: Ana Grasielle Dionísio
authors.initials: AGD
authors.lastname: Corrêa
authors.affiliation: b Department of Informatics , Federal University of Technology - Parana (UTFPR) , Pato Branco , Brazil , and.
authors.forename: Gilda Aparecida
authors.initials: GA
authors.lastname: de Assis
authors.affiliation: c Beehive Integrated Medical Therapeutic Area (Colmeia) , São Paulo , Brazil.
authors.forename: Marilena
authors.initials: M
authors.lastname: do Nascimento
authors.affiliation: a Integrated Systems Laboratory of Polytechnic School, University of São Paulo , São Paulo , Brazil.
authors.forename: Roseli
authors.initials: R
authors.lastname: de Deus Lopes
mesh_terms: D000328:Adult; D000488:Allied Health Personnel / Q000523:psychology*; D001938:Brazil; D003071:Cognition; D006233:Persons with Disabilities / Q000534:rehabilitation*; D005260:Female; D017144:Focus Groups; D006801:Humans; D008297:Male; D009068:Movement; D009147:Music Therapy / Q000379:methods*; D010465:Perception; D018910:Video Games; D000076142:Virtual Reality
keywords: Augmented Reality; Music Therapy; motor and cognitive rehabilitation; musical games