title: [Immunization educational game in general practice waiting rooms. A comparative study].
abstract: BACKGROUND
  The general practitioner’s (GP) waiting room is an ideal place to conduct health education actions. The use of tools in GP waiting rooms would appear to be a useful approach, but the available tools are not very efficient. The objective of this study was to study the efficacy of a game compared with two other health education strategies.
  
  
  METHODS
  A comparative study was conducted in two general practices. 212 patients were divided into three groups using a paper-game or a booklet or nothing in the waiting room, before a discussion about immunization with the practitioner. The capacity of the tool to encourage questions about immunization was estimated by the GP at the end of the consultation by a questionnaire.
  
  
  RESULTS
  The use of a tool in the waiting room facilitated the discussion between patients and practitioners (34% vs 12%, p<0.01). The game induced longer discussions than the booklet (1 minute 32 seconds vs 1 minute 14 seconds, p<0.05) without more themes. The game and the booklet had a comparable acceptability.
  
  
  CONCLUSIONS
  Using a multistep education strategy facilitated discussion between the patient and the practitioner. However, the GP is required to trigger the conversation.
authors.forename: Marie-Aude
authors.initials: MA
authors.lastname: Rolland
authors.forename: Maxime
authors.initials: M
authors.lastname: Gignon
mesh_terms: D000328:Adult; D000368:Aged; D005260:Female; D058006:General Practice / Q000379:methods*; D058005:General Practitioners / Q000458:organization & administration; D006266:Health Education / Q000379:methods*; D006801:Humans; D007114:Immunization; D008297:Male; D008875:Middle Aged; D009819:Office Visits; D010174:Pamphlets; D010353:Patient Education as Topic / Q000379:methods*; D010817:Physician-Patient Relations; D010988:Play and Playthings; D011795:Surveys and Questionnaires; D013997:Time Factors; D055815:Young Adult