title: CREATING A SERIOUS GAME FOR HEALTH.
abstract: The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.
authors.forename: John M
authors.initials: JM
authors.lastname: Clochesy
authors.forename: Marc
authors.initials: M
authors.lastname: Buchner
authors.forename: Ronald L
authors.initials: RL
authors.lastname: Hickman
authors.forename: Melissa D
authors.initials: MD
authors.lastname: Pinto
authors.forename: Kyle
authors.initials: K
authors.lastname: Znamenak
mesh_terms: D002908:Chronic Disease / Q000628:therapy; D006801:Humans; D010353:Patient Education as Topic / Q000379:methods*; D040242:Risk Reduction Behavior; D012648:Self Care; D012985:Software Design; D018910:Video Games