title: Top 10 Research Questions Related to Teaching Games for Understanding.
abstract: In this article, we elaborate on 10 current research questions related to the "teaching games for understanding" (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches' learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools.
authors.affiliation: a German Sport University.
authors.forename: Daniel
authors.initials: D
authors.lastname: Memmert
authors.affiliation: b St. Mary's University College.
authors.forename: Len
authors.initials: L
authors.lastname: Almond
authors.affiliation: c Loughborough University.
authors.forename: David
authors.initials: D
authors.lastname: Bunker
authors.affiliation: d University of British Columbia.
authors.forename: Joy
authors.initials: J
authors.lastname: Butler
authors.affiliation: a German Sport University.
authors.forename: Frowin
authors.initials: F
authors.lastname: Fasold
authors.affiliation: e University of Massachusetts Amherst.
authors.forename: Linda
authors.initials: L
authors.lastname: Griffin
authors.affiliation: a German Sport University.
authors.forename: Wolfgang
authors.initials: W
authors.lastname: Hillmann
authors.affiliation: a German Sport University.
authors.forename: Stefanie
authors.initials: S
authors.lastname: Hüttermann
authors.affiliation: a German Sport University.
authors.forename: Timo
authors.initials: T
authors.lastname: Klein-Soetebier
authors.affiliation: f University of Education Weingarten.
authors.forename: Stefan
authors.initials: S
authors.lastname: König
authors.affiliation: a German Sport University.
authors.forename: Stephan
authors.initials: S
authors.lastname: Nopp
authors.affiliation: a German Sport University.
authors.forename: Marco
authors.initials: M
authors.lastname: Rathschlag
authors.affiliation: a German Sport University.
authors.forename: Karsten
authors.initials: K
authors.lastname: Schul
authors.affiliation: a German Sport University.
authors.forename: Sebastian
authors.initials: S
authors.lastname: Schwab
authors.affiliation: c Loughborough University.
authors.forename: Rod
authors.initials: R
authors.lastname: Thorpe
authors.affiliation: a German Sport University.
authors.forename: Philip
authors.initials: P
authors.lastname: Furley
mesh_terms: D003071:Cognition; D003469:Culture; D003657:Decision Making; D006801:Humans; D007858:Learning; D009048:Motor Skills; D010806:Physical Education and Training / Q000379:methods*; D013177:Sports / Q000193:education* / Q000523:psychology*; D013663:Teaching / Q000379:methods*
keywords: culture; physical education; sport psychology; technology