Examining Enjoyment of Casual Videogames.
OBJECTIVE
This study investigated the processes leading to enjoyment of casual videogames on both mobile devices and console systems. Building upon a foundation in mental models theory and the psychology of play, the study focuses on how performance and experience-based variables impact enjoyment of casual videogames played on mobile devices and console devices. The grounding assumption of this research is that playing videogames produces enjoyment that contributes to mental health in the form of a brief distraction from the stress of daily life, social connections with family and friends through casual gameplay, and, in some cases, a compelling reason to engage in physical activity.


METHODS
A student sample of players (n=363) played a variety of casual games on mobile (iPad(®) or iPod(®) Touch(®) [Apple, Cupertino, CA]) or console (Wii™ [Nintendo, Japan], Xbox(®) 360 Kinect(®) [Microsoft, Redmond, WA], or PS3™ Move [Sony, Tokyo, Japan]) platforms. They then answered a questionnaire assessing their evaluations of the game's interactivity level, their sense of spatial presence in the game, their perception of the game's realism, and, most importantly, their enjoyment. Path analysis demonstrated the interrelationships among these variables.


RESULTS
The results show that spatial presence is a powerful predictor of videogame enjoyment for both console- and mobile-based casual games. Patterns of prediction for games on each platform, as demonstrated using path analysis, were similar and aligned with predictions based on mental models and the psychology of play.


CONCLUSIONS
The psychological theory of play and the mental models perspective offer firm theoretical grounds for understanding how enjoyment is wrought in the process of playing casual games. The relationships among interactivity, spatial presence, perceived reality, and enjoyment hold for games played on handheld or console devices. Furthermore, this study is one of the first to demonstrate these relationships and test them simultaneously, breaking new ground in research on game enjoyment.
Department of Film and Digital Media, Baylor University , Waco, Texas.
Daniel M
DM
Shafer
Department of Film and Digital Media, Baylor University , Waco, Texas.
Corey P
CP
Carbonara
D015444:Exercise; D005260:Female; D000068957:Games, Recreational / Q000523:psychology*; D006240:Happiness; D006801:Humans; D008297:Male; D063731:Mobile Applications; D008960:Models, Psychological; D057181:Pleasure; D013334:Students; D011795:Surveys and Questionnaires; D018910:Video Games / Q000523:psychology*; D055815:Young Adult