title: Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience.
abstract: Developments in computer capabilities, networks, mobile devices, and social media have enabled researchers and educators to increasingly employ blended strategies when developing new learning technologies. In addition, there is a growing need to develop discipline-specific learning technologies as result of expanding research in various domains. The study reported here was conducted in the context of a textile and clothing higher education course. The key aim was to develop a new learning technology for university students, specifically to help them learn about clothing thermal functional design (CTFD).
authors.forename: Mingliang
authors.initials: M
authors.lastname: Cao
authors.forename: Yi
authors.initials: Y
authors.lastname: Li
authors.forename: Zhigeng
authors.initials: Z
authors.lastname: Pan
authors.forename: Josephine
authors.initials: J
authors.lastname: Csete
authors.forename: Shu
authors.initials: S
authors.lastname: Sun
authors.forename: Jie
authors.initials: J
authors.lastname: Li
authors.forename: Yu
authors.initials: Y
authors.lastname: Liu
mesh_terms: D003020:Clothing; D003196:Computer Graphics; D003198:Computer Simulation; D017076:Computer-Aided Design; D003194:Computer-Assisted Instruction / Q000379:methods*; D008954:Models, Biological; D012984:Software; D013783:Textile Industry / Q000193:education*; D013784:Textiles; D014584:User-Computer Interface