title: CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES.
abstract: Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age=7.9 yr., SD=1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
authors.affiliation: 1 Priority Research Centre in Physical Activity and Nutrition, University of Newcastle.
authors.forename: Ryan M
authors.initials: RM
authors.lastname: Hulteen
authors.affiliation: 2 School of Health and Social Development, Faculty of Health, Deakin University.
authors.forename: Tara M
authors.initials: TM
authors.lastname: Johnson
authors.affiliation: 3 Centre for Physical Activity and Nutrition Research Faculty of Health, Deakin University.
authors.forename: Nicola D
authors.initials: ND
authors.lastname: Ridgers
authors.affiliation: 4 School of Exercise and Nutrition Sciences, Faculty of Health, Deakin University.|5 Department of Sports Science and Physical Education, The Chinese University of Hong Kong.
authors.forename: Robin R
authors.initials: RR
authors.lastname: Mellecker
authors.affiliation: 2 School of Health and Social Development, Faculty of Health, Deakin University.
authors.forename: Lisa M
authors.initials: LM
authors.lastname: Barnett
mesh_terms: D002648:Child; D002652:Child Behavior / Q000502:physiology*; D005260:Female; D006801:Humans; D008297:Male; D009048:Motor Skills / Q000502:physiology*; D009068:Movement / Q000502:physiology*; D010988:Play and Playthings; D018910:Video Games