title: GPU-accelerated model for fast, three-dimensional fluid-structure interaction computations.
abstract: In this paper we introduce a methodology for performing one-way Fluid-Structure interaction (FSI), i.e. where the motion of the wall boundaries is imposed. We use a Graphics Processing Unit (GPU) accelerated Lattice-Boltzmann Method (LBM) implementation and present an efficient workflow for embedding the moving geometry, given as a set of polygonal meshes, in the LBM computation. The proposed method is first validated in a synthetic experiment: a vessel which is periodically expanding and contracting. Next, the evaluation focuses on the 3D Peristaltic flow problem: a fluid flows inside a flexible tube, where a periodic wave-like deformation produces a fluid motion along the centerline of the tube. Different geometry configurations are used and results are compared against previously published solutions. The efficient approach leads to an average execution time of approx. one hour per computation, whereas 50% of it is required for the geometry update operations. Finally, we also analyse the effect of changing the Reynolds number on the flow streamlines: the flow regime is significantly affected by the Reynolds number.
authors.forename: Cosmin
authors.initials: C
authors.lastname: Nita
authors.forename: Lucian
authors.initials: L
authors.lastname: Itu
authors.forename: Viorel
authors.initials: V
authors.lastname: Mihalef
authors.forename: Puneet
authors.initials: P
authors.lastname: Sharma
authors.forename: Saikiran
authors.initials: S
authors.lastname: Rapaka
mesh_terms: D003198:Computer Simulation