title: How can students contribute? A qualitative study of active student involvement in development of technological learning material for clinical skills training.
abstract: BACKGROUND
  Policy initiatives and an increasing amount of the literature within higher education both call for students to become more involved in creating their own learning. However, there is a lack of studies in undergraduate nursing education that actively involve students in developing such learning material with descriptions of the students' roles in these interactive processes.
  
  
  METHODS
  Explorative qualitative study, using data from focus group interviews, field notes and student notes. The data has been subjected to qualitative content analysis.
  
  
  RESULTS
  Active student involvement through an iterative process identified five different learning needs that are especially important to the students: clarification of learning expectations, help to recognize the bigger picture, stimulation of interaction, creation of structure, and receiving context- specific content.
  
  
  CONCLUSIONS
  The iterative process involvement of students during the development of new technological learning material will enhance the identification of important learning needs for students. The use of student and teacher knowledge through an adapted co-design process is the most optimal level of that involvement.
authors.affiliation: Department of Health Studies, University of Stavanger, 4036 Stavanger, Norway.
authors.forename: Cecilie
authors.initials: C
authors.lastname: Haraldseid
authors.affiliation: Department of Health Studies, University of Stavanger, 4036 Stavanger, Norway ; Sahlgrenska Academy, Göteborg University, Gøteborg, Sweden.
authors.forename: Febe
authors.initials: F
authors.lastname: Friberg
authors.affiliation: Department of Health Studies, University of Stavanger, 4036 Stavanger, Norway.
authors.forename: Karina
authors.initials: K
authors.lastname: Aase
keywords: Clinical skills; Nursing education; Student involvement; Technology; User involvement