title: Prescription play: A primer on innovative use of video games technology in healthcare.
abstract: As technology evolves it becomes increasingly accessible to the masses to own, develop for, and distribute global healthcare solutions with. In this paper the author presents a series of project case examples exemplifying current medical applications of new media and technology, with suggestions for potential areas of further research and development. The author encourages a multi-disciplinary approach for designing effective and engaging games to optimise delivery of medically useful content and therapeutic strategies.
authors.affiliation: a Studio Artibiotics , Edinburgh , Scotland E-mail: cilein@artibiotics.com.
authors.forename: Ciléin
authors.initials: C
authors.lastname: Kearns
mesh_terms: D003695:Delivery of Health Care; D006801:Humans; D012046:Rehabilitation; D012984:Software; D018910:Video Games
keywords: education; healthcare; interactive technology; multimedia; video games