title: Development and feasibility of a mobile experience sampling application for tracking program implementation in youth well-being programs.
abstract: Well-being program evaluations mostly focus on identifying effective outcomes rather than measuring the actual extent to which program participants may apply learned skills in subsequent everyday lives. This study examined the feasibility of using a newly developed mobile experience sampling app called Wuzzup to study program implementation in young people participating in well-being programs. Ninety-six participants (60 females; 36 males) between the ages of 13 and 15 years (M= 13.87,SD= 0.71) were recruited to respond to two random prompts each day, for 7 days, at each of the three data collection time-points. Responses from 69 participants (72 % of initial sample) that met study criteria were retained for analysis. The average response rate was 92.89 %, with an average of 85.92 s to complete each ESM survey. Significant associations between first and second halves of the ESM week, and their respective positive affect and negative affect survey responses, demonstrate internal reliability and construct validity of the Wuzzup app to capture momentary affect and activation states of young people. This study also demonstrated the feasibility and practical utility of the Wuzzup app to profile and track an individual's learning over time.
authors: Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC 3010 Australia.
authors: TanChyuan
authors: T
authors: Chin
authors: Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC 3010 Australia ; School of Psychological Sciences, Monash University, Wellington Road, Clayton, VIC 3800 Australia.
authors: Nikki S
authors: NS
authors: Rickard
authors: Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC 3010 Australia.
authors: Dianne A
authors: DA
authors: Vella-Brodrick