title: What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing.
abstract: Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users.
authors: Department of Knowledge Service Engineering, KAIST, Daejeon, Republic of Korea.
authors: Minsam
authors: M
authors: Ko
authors: Department of Industrial and Systems Engineering, KAIST, Daejeon, Republic of Korea.
authors: Jaeryong
authors: J
authors: Yeo
authors: Department of Industrial and Systems Engineering, KAIST, Daejeon, Republic of Korea.
authors: Juyeong
authors: J
authors: Lee
authors: Department of Knowledge Service Engineering, KAIST, Daejeon, Republic of Korea.
authors: Uichin
authors: U
authors: Lee
authors: Department of Industrial and Systems Engineering, KAIST, Daejeon, Republic of Korea.
authors: Young Jae
authors: YJ
authors: Jang
mesh_terms: D001484:Baseball / Q000523:psychology*; D006801:Humans; D020407:Internet; D008390:Markov Chains; D008962:Models, Theoretical; D012044:Regression Analysis; D056910:Republic of Korea; D061108:Social Media / Q000706:statistics & numerical data*; D013177:Sports / Q000523:psychology; D013690:Television