title: Gamification as a strategy to engage and motivate clinicians to improve care.
abstract: Approaching change through seeking commitment rather than requiring compliance is an effective way to promote desired behaviours in healthcare. Gamification was explored as a technique to engage clinicians in the adoption of sepsis identification and management tools. Positive extrinsic (eg, feedback and rewards) and intrinsic (eg, mastery, autonomy, relatedness, and purpose) motivators were integrated into a campaign to save lives, leading to a significant reduction in severe sepsis mortality and improvement in processes of care.
authors.affiliation: BC Patient Safety & Quality Council, Vancouver, British Columbia, Canada. Thompson Rivers University, Kamloops, British Columbia, Canada.
authors.forename: Shari
authors.initials: S
authors.lastname: McKeown
authors.affiliation: BC Patient Safety & Quality Council, Vancouver, British Columbia, Canada. University of British Columbia, Vancouver, British Columbia, Canada. ckrause@bcpsqc.ca.
authors.forename: Christina
authors.initials: C
authors.lastname: Krause
authors.affiliation: BC Patient Safety & Quality Council, Vancouver, British Columbia, Canada.
authors.forename: Meher
authors.initials: M
authors.lastname: Shergill
authors.affiliation: BC Patient Safety & Quality Council, Vancouver, British Columbia, Canada.
authors.forename: Andrew
authors.initials: A
authors.lastname: Siu
authors.affiliation: BC Patient Safety & Quality Council, Vancouver, British Columbia, Canada. University of British Columbia, Vancouver, British Columbia, Canada. Vancouver Coastal Health Authority, Vancouver, British Columbia, Canada.
authors.forename: David
authors.initials: D
authors.lastname: Sweet
mesh_terms: D003695:Delivery of Health Care / Q000379:methods*; D005246:Feedback; D006282:Health Personnel / Q000523:psychology*; D006801:Humans; D011787:Quality of Health Care; D018805:Sepsis / Q000517:prevention & control*